The Spell of "Get Isekai'd"In the vast expanse of the multiverse, where realms twist and iwine like threads of an eapestry, there exists a singur abomination feared by all: the spell known as Get Isekai’d.
This spell is not merely a tool or a curiosity—it is aential threat. From false gods who sit on their brittle throo demons who revel in chaos, eldritch horrors older than time, and even the Fae who whisper through shadowed forests—there is one shared decree: wherever this spell surfaces, it must be obliterated, its knowledge erased, and its users ned.
The sequences of Its UseThere are tless records, whispered through dimensions and scrawled in forbiddes, of supreme beings toppled, entire realms unraveled, and ic hierarchies shattered—all traced back to Get Isekai’d. Its power doesn’t merely alter; it subverts, iing chaos into the ordered domination of the multiverse’s most powerful. What makes the spell truly terrifying is its uability.No wielder of Get Isekai’d remains an ordinary being. They are thrust into new worlds, their souls altered, their purpose unclear. Some rise as saviors, others as querors, but most bee the iable ruin of anything that tries to cage them. The multiverse regards them with equal parts hatred and dread, for their very existeilts the scales.
A Curse or a Blessing?To its enemies, Get Isekai’d is a blight, a siess that is the bance of power. Its victims—be they fallen gods, vanquished demons, or shattered eldritch monstrosities—call it a curse that topples civilizations and turns once-great powers to dust.
Yet there are those who view the spell differently. In the dying whispers of destroyed worlds, oppressed peoples sometimes carve its sigils into their prayers. To them, the spell is not destru but hope—the ultimate bang force. It summons an outsider, oethered by the rules of the realm, capable of upsetting the entrenched powers that oppress and domio those in despair, the user of Get Isekai’d is not a threat but a reing—a termeasure against tyranny.
The Will of the Orue GodLegends suggest that the spell is not sue anomaly, but the deliberate design of the Orue God, the entity above all. It is said that when the multiverse begins to rot uhe weight of unchecked power, the Orue God does not send pgues or floods—He sends people. Mortals, imperfed chaotic, who ehese worlds not as heroes but as wild cards.
This diviervention ensures no single force ever cim true hegemony. Kingdoms crumble, false gods fall, ay is refed uhe influence of those called by the spell.
The Unstoppable Nature of the SpellDespite the efforts of every powerful being, every cil of gods, every coalition of eldritch het Isekai’d endures. It is said that the spell ot be destroyed, for it is woven into the very fabric of the multiverse itself. Attempts to suppress it have only led to its resurgence elsewhere.
Even its use ot be stopped. Ohe spell is cast, its effects ripple through dimensions, ign barriers, bending time, and reshapiy. The individual chosen bees the ter of a storm, a force that her heaven nor hell tain.
A World in Fear and AweThose who uand the spell speak of it in hushed toheir words ced with both dread and wonder. It is not just a spell but a force of nature—ohat ot be reasoned with or trolled.
To some, it is a tragedy. To others, a miracle. But to all, it is iable.
In the end, the multiverse itself whispers a singur truth: Get Isekai’d will find you, and when it does, nothing will ever be the same.