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Day 16

  In the sprawling world of DragonWar, a shadow looms large: Dark Dragon, a corrupted Light faction dragon, whose ambition knows no bounds.

  He craves absolute power, aiming to subjugate all of DragonWar and shatter the very foundation of the faction system, a relic from the ancient Godwar era.

  These factions, initially intended as a divine gift, have devolved into sources of constant strife and division.

  Noah, a seasoned player, observes the unfolding events with a critical eye, recognizing the obsolete nature of the factions.

  "A gift from a bygone era," he muses, "but now, in the Dragon era, they're more of a burden, breeding racism and hindering progress."

  Dark Dragon's villainous scheme serves as a stark reminder of the urgent need for change, forcing a reckoning with this outdated legacy and, hopefully, paving the way for a more unified future.

  Noah's thoughts drift to Arthur, the goblin king, a figure of significance in his own journey. He believes Arthur possesses the potential to lead his tribe to safety amidst the growing turmoil.

  A daring idea sparks in Noah's mind: what if Arthur could switch to the Light faction? This strategic move could shield his loyal goblins from the relentless onslaught of new players seeking easy experience points. Noah remembers a crucial piece of information: Dark Dragon's treasure hoard contains a Race Change Pill. Could this be the key to altering Arthur's faction allegiance and, in turn, saving the goblin tribe?

  Stolen from its rightful author, this tale is not meant to be on Amazon; report any sightings.

  Noah's connection to Arthur runs deep. He considers the goblins, Arthur's tribe, as his own family, in a way.

  He recalls a grim encounter where a Light NPC heartlessly ganked a low-level player for a mere copper piece. This incident, along with others, paints a picture of hypocrisy and moral ambiguity within the Light faction, challenging the simplistic narrative of good versus evil. "Just because they sparkle doesn't mean they're saints," he mutters, remembering the two-faced Light NPCs he'd encountered in Arthur's kingdom. He'd witnessed Light NPCs betray each other for loot, their smiles masking treacherous intentions.

  Meanwhile, the goblins, though inherently goblins, were simply trying to survive.

  Noah understands their plight, envisioning hordes of players descending upon Arthur's village, swords flashing, spells flying, all eager to level up.

  He knows the grim reality of the game mechanics, the endless cycle of new players exploiting weaker NPCs. "Another casualty of a rigged war," he concludes, a heavy premonition settling in his gut as he makes his way toward Arthur's village.

  The thought of Arthur and his goblins facing such a fate fills Noah with a sense of urgency.

  He knows he must act, and the Race Change Pill seems like the only viable solution.

  The fate of the goblin tribe hangs in the balance, resting on Noah's ability to navigate the complex political landscape of DragonWar and convince Arthur to make the crucial switch.

  Noah thinks he knows how to create one himself.

  To create race change pill, most important is about high race blood essence.

  Can his blood essence use for it?

  Although he only half-dragon, but it a high race in DragonWar.

  He can fell bloode essence in his body.

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