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Chapter 98 – Sense Evolution and Skill Progress

  Discimer: I don't own Naruto or the Gamer. Please support the official release.

  Days went by as Daichi trained and honed his skills. His main focus was leveling up his sense skills. They would evolve ohey reached level 50. Daichi cluded that evolving those skills would help with pleting part of this year's quest. He was training in the forest near his home. He was in the middle of a battle with his es and after sometime he got a few system notifications.

  [Skill Superior Hearing's level has risen by one.]

  [Skill Superior Hearing has reached level 50. Evolving skill.]

  [Skill evolved into Acute Hearing.]

  [Acute Hearing - Active/Passive(LV. MAX): A skill obtaihrough evolving the skill Superior Hearing. This skill is a LV. MAX skill with various effects. The hearing of the user is sharpened and bees more acute. The user increase the range of his hearing as he needs. But this has limitations.]

  [Note: ive side effects associated with having a more sensitive hearing does not apply to the user. Gamer's Mind will ralize ive side effects of sensory overload. With training more and more effects be added onto this skill.]

  [Effects:]

  Gives the user the ability to focus hearing to a certain area or filter out everything but the wanted sounds.

  The user is able to determihe location of the target with more accuracy.

  Range of hearing depends on the user.

  CP Cost depends on the user.

  .

  [gratutions. You have successfully trained a skill to its highest level.]

  [500 Exp.]

  [75 Exp.]

  "Wow!" Daichi couldn't help but excim out loud. He read the details of the evolved skill and was impressed.

  'It says I add more effects to this skill with training. And unless I'm mistaken there doesn't seem to be a limitation to the number of effects that be added. I'm guessing the only limitation is it must have something to do with hearing… Iing.'

  Reading the gamer's mind's ion of aive side effects alsht a smile to Daichi's face.

  'If the Gamer's Mies sensory overload for this skill then it's possible it will do the same for other evolved skills.' Daichi cluded.

  He then thought about the memories of Naruto winning against Kiba during the in exams.

  'I don't care what anyone says. That athetic way to win. Thank God I don't have to worry about anything like that.'

  Daichi thehe new skill. He only slightly focused and he could hear far better than before. Daichi tried out his new skill and he quickly learned how to discard unwanted sounds and focus on what he wao hear. His range was much better than before and when he focused his chakra it, the range of his hearing expanded.

  Daichi felt that the chakra used to increase his hearing was negligible.

  "Wow. This is truly incredible. Is this what those with super hearing feels like… I hear almost everything in this forest." Daichi spent a while getting used to the skill.

  A short while ter he stopped and decided to evolve the rest of his senses. After learning what an evolved skill do, he was even more eager.

  The sense he was going to evolve was superior smell. Daichi took several small stohat he coated with unique sts. He jumped high up in the air and threw them deep into the forest. He nded a sed ter and then closed his eyes and trated chakra to his here were many sts in the forest, of pnts and other small animals. The stones were only coated with a very weak st so Daichi would need absolute focus and tration.

  His goal was to trad find the stohrough the weak sts they emitted. He was blind folded but his other senses were heightened.

  After some time he was able to successfully find all the stones and was able to level up the skill.

  [Skill Superior Smell's level has risen by one.]

  [Skill Superior Smell has reached level 50. Evolving skill.]

  [Skill evolved into Absolute Smell.]

  [Absolute Smell - Active/Passive(LV. MAX): A skill obtaihrough evolving the skill Superior Smell. This skill is a LV. MAX skill with various effects. The sense of smell of the user has increased beyond normal. The user increase the range of this sense as he needs. But this has limitations.]

  [Note: ive side effects associated with having a more sensitive nose does not apply to the user. Gamer's Mind will ralize ive side effects of sensory overload. With training more and more effects be added onto this skill.]

  [Effects]

  The user will never fet the sts of the targets it has detected once.

  The user is able to determihe location of the target with more accuracy.

  The range of this sense depends on the user.

  CP Cost depends on the user.

  .

  [gratutions. You have successfully trained a skill to its highest level.]

  500 Exp.

  75 Exp.

  'Yes! Just as I thought. Even though this is a Max level skill, I train and add different effects to this. Just like the other one. Since all these are passive skills, even if my chakra somehow gets cut off, I'll be able to effectively tra enemy or defend myself if the need arises.'

  Daichi used the new Absolute smell skill and he was impressed. He was able to block out unwanted or repulsive smells in an instant and focus on what was needed. Daichi picked up new sts that were previously hidden from him.

  "Incredible. Truly incredible." 'Now I uand why the Inuzuka were called one of the best trackers… Hmm… Now that I think about it, Kakashi must also have su excellent o be able to improve his sense of smell to such a degree… That's impressive.'

  Daichi thought about the different new effects that be trained and added to the skill. He was a fan of all ics. He had seey of heroes and vilins use their different powers.

  Daichi had several ideas he wao work on. He was extremely excited at the prospeproving his abilities just like them.

  The on Daichi's list was the sense of sight. Daichi created several shadow es. He then stopped chakra flow to his ears and nose and trated on his eyes. He sharpened his vision and began fighting his es.

  They were using skills that drastically increased their speed and Daichi's goal was to track their movements without the help of his other senses. He dodged shurikens, blocked lightning fast attacks and was able to keep track of his oppos at all times.

  It wasn't just his vision but Daichi also o be aware of his surroundings. An hour passed by and as he defeated the st e he got several blue system message boxes.

  [Skill Leaf Academy Taijutsu's level has risen by one.]

  [Skill Shadow e jutsu's level has risen by one.]

  [Skill Strong Hit's level has risen by one.]

  [Skill Sprint's level has risen by one.]

  Along with an increase in his sight skill, Daichi's bat reted skills also increased.

  [Skill Superiht's level has risen by one.]

  [Skill Superiht has reached level 50. Evolving skill.]

  [Skill evolved into Dynamic Vision.]

  [Dynamic Vision - Active/Passive(LV. MAX): A skill obtaihrough evolving the skill Superiht. This skill is a LV. MAX skill with various effects. The user possesses a sense of sight far beyond normal, allowing them to see far with great crity aails. The user increase the range of this sense as he needs. But this has limitations.]

  [Note: ive side effects associated with having more sensitive eyes do not apply to the user. Gamer's Mind will ralize ive side effects of sensory overload. With training more and more effects be added onto this skill.]

  [Effects:]

  The user will be able to see even uer and even during night with little lights.

  The user is able to see the fai distins and easily track things too fast for the normal eyes.

  The range of this sense depends on the user.

  CP Cost depends on the user.

  .

  [gratutions. You have successfully trained a skill to its highest level.]

  500 Exp.

  75 Exp.

  Daichi felt the ges in his body iime. He felt that his body has physically improved his eyes. He looked around as if he was seeing everything for the first time.

  The feeling of seeing all the details and the crity with which he could see everything around him couldn't be expressed in words.

  'Not a bad skill. Would definitely e in handy if I ever have to go for a deep sea dive… Night vision huh. !'

  Daichi then sat down and began to focus o sense he was going to evolve today.

  He took out several small dishes he bought from Shi's restaurant from his iory. These were dishes he asked Shi Fang to prepare with specifigredients. All the dishes were made with some special ingredients and as such had hidden fvors that Daieeded to identify if he wao improve the skill to the level.

  Daichi slowly tasted the dishes and took his time identifying each fvor.

  'These taste delicious. My health, chakra and stamina are quickly rec… Focus Daichi!'

  Daichi focused his chakra aracted the fvors. He spent a while just sitting there tasting all the dishes and he was successfully able to identify all the ingredients used.

  [Skill Superior Tasting's level has risen by one.]

  [Skill Superior Tasting has reached level 50. Evolving skill.]

  [Skill evolved into Hyper Taste.]

  [Hyper Taste - Active/Passive(LV. MAX): A skill obtaihrough evolving the skill Superior Tasting. This skill is a LV. MAX skill with various effects. The user possesses aremely keen sense of taste, allowing them to seh harmful and beneficial things. Sweetness helps to identify energy rich food while bitterness serves as warning signs of poisons. The user increase or decrease the effects of this sense.]

  [Note: ive side effects associated with having a more sensitive tongue do not apply to the user. Gamer's Mind will ralize ive side effects of sensory overload. With training more and more effects be added onto this skill.]

  [Effects:]

  The user is able to dis all tastes.

  The power of this sense depends on the user.

  CP Cost depends on the user.

  .

  [gratutions. You have successfully trained a skill to its highest level.]

  500 Exp.

  75 Exp.

  "Yes! I'm immuo poisons. And this skill won't be of much use in bat but it's still o evolve it."

  'All that's left is the sense of touch. But it's nowhere near level 50. And I wonder if my chakra sense skill will evolve? It is one of my senses. And what about Mana scout?... Questions for ter. I suppose I'll find out sooner or ter.'

  Daichi then opened his skill page and started going through them one by one.

  1. Gamer's Mind - Passive (LV. MAX)

  2. Gamer's Body - Passive (LV. MAX)

  3. Gaia's Blessing - Passive (LV. MAX)

  4. Observe - Active (LV. 49)

  .

  5. Dishwashing - Passive (LV. MAX)

  Effects: 150% increase in speed when dishwashing.

  .

  6. Meditate - Active (LV. 77)

  Effects :

  154% Increase to base HP regeion per minute.

  154% Increase to base CP regeion per minute.

  154% Increase to base SP regeion per minute.

  .

  7. Basic Body ditioning - Passive (LV. 80)

  Effects:

  76% Increase in Damage inflicted.

  74% Increase in Movement speed.

  26.5% Increase in Physical stat growth.

  50% Decrease in Damage taken.

  .

  8. Mini-map

  9. Iory

  10. Chakra Manipution - Active/Passive (LV. 70)

  .

  11. Chakra Affinity - (Passive/Active) (LV.80)

  Effects:

  28% growth rate of Chakra stat.

  71% Strength increases to all chakra-based skills.

  68% Defense increase against chakra-based attacks.

  50% Increase to maximum CP.

  -30% CP cost to all chakra based skills.

  .

  12. Chakra regeion - Passive (LV. 80)

  Effects:

  Regeion Increased by 95% of base CP.

  22% Increase in Regeion speed.

  28% Growth rate of Chakra stat.

  Note: Meditation increases CP regeion to 100%.

  .

  13. Minor Jutsu Creation - Active (LV.12)

  Effects:

  24% Success rate to create new Ninjutsu.

  24% Success rate to create new Genjutsu.

  -15.5% CP requirements for new Jutsu created.

  .

  14. Leaf tration teique - Active/Passive (LV. MAX)

  Effects:

  200% Increase in chakra trol.

  CP cost : 1/sec.

  -50% CP cost to chakra teiques.

  .

  15. Hyper Taste - Active/Passive(LV. MAX)

  Effects:

  The user is able to dis all tastes.

  The power of this sense depends on the user.

  CP Cost depends on the user.

  .

  16. Acute Hearing - Active/Passive(LV. MAX)

  Effects:

  Gives the user the ability to focus hearing to a certain area or filter out everything but the wanted sounds.

  Range of hearing depends on the user.

  CP Cost depends on the user.

  .

  17. Absolute Smell. - Active/Passive(LV. MAX)

  Effects:

  The user will never fet the sts of the targets it has detected once.

  The user is able to determihe location of the target with more accuracy.

  The range of this sense depends on the user.

  CP Cost depends on the user.

  .

  18. Dynamic Vision - Active/Passive(LV. MAX)

  Effects:

  The user will be able to see even uer and even during night with little lights.

  The user is able to see the fai distins and easily track things too fast for the normal eyes.

  The range of this sense depends on the user.

  CP Cost depends on the user.

  .

  19. Leaf Academy Taijutsu - Active (LV.79)

  Effects:

  138.7% Increase in attack power.

  138.7% Increase in defense.

  138.7% Increase in speed.

  80% Decrease in damage taken.

  .

  20. Shurikenjutsu - Active(LV. MAX)

  Effects:

  100% Increase in accuracy.

  100% Increase in damage dealt.

  .

  21. Physical Endurance - Passive (LV.75)

  Effects:

  56.3% Decrease in damage taken.

  Note: Damage decrease depends on enemy level and strength.

  .

  22. Strong Hit - Active (LV. 65)

  Effects:

  65% Increase in critical rate.

  92% Increase in damage inflicted to the enemy.

  70% Increase in attack speed.

  SP Cost: 5 per hit.

  .

  23. Cooking - Active(LV.32)

  Effects:

  64% Increase in taste and aroma of dish.

  64% Increase in pting teique.

  .

  24. Painting - Passive (LV.20)

  Effects: 44% Increase in visual appeal.

  48% Increase of accura painting.

  .

  25. Chakra Threads - Active(LV. MAX)

  Effects:

  200% Increase in thread trol.

  200% Increase in thread speed

  CP cost: 1/sec for sihread.

  .

  26. Sprint - Active (LV.61)

  Effects:

  92% Increase in running speed.

  SP cost: 22 SP per minute.

  .

  27. Rope Escape Jutsu - Active (LV. MAX)

  Effects: 99.9% Increase in success when esg bindings.

  .

  28. e Jutsu - Active (LV. MAX)

  Effects:

  100% Accuracrease wheing identical es.

  CP cost: 7 CP per e.

  .

  29. Transformation Jutsu - Active (LV. MAX)

  Effects:

  100% Increase in accurad details when transf.

  CP cost: 5 CP per transformation.

  .

  30. Mana Manipution - (Active/Passive) (LV.06)

  31. Sword Mastery - Passive (LV.29)

  his skill requires a sword to activate.

  Effects:

  58% Additional damage when striking the target.

  Marks target with damage aive debuffs.

  47.6% Increase in attack speed.

  .

  32. Vital Strike - Active (LV.52)

  Effects:

  68% Additional damage when hitting target.

  Marks target with damage aive debuffs.

  26% Increase in attack speed.

  .

  33. Tree walking teique - (Active/Passive) (LV. MAX)

  Effects:

  200% Increase in chakra trol.

  CP cost : 1/sec.

  -65% CP cost to chakra teiques.

  .

  34. Danger Sense - Passive (LV.40)

  Effects: Current range - 83 meters.

  .

  35. Death blow - Active (LV.29)

  Effects:

  187% Additional attack Damage to the enemy.

  33% Increase in attack speed.

  33% Increase in critical rate.

  .

  36. Water walking teique - (Active/Passive) (LV.100)

  Effects:

  200% Increase in chakra trol.

  CP cost : 3/sec.

  30% Decrease CP cost to chakra teiques.

  .

  37. Chakra Sense - Active (LV.33)

  Effects: Current Range - 77 meters.

  CP Cost : 8.7/meter.

  .

  38. Ozark's Resilience - Active (LV.10)

  Effects:

  20% Increase in Strength, Vitality and Agility stats for 60 seds when HP falls below 20%.

  Cooldown time: 8 hours.

  .

  39. Killing i - Active (LV.25)

  Effects:

  Enemies with a (+ or -)3 level gap between the user are paralysed for 60 seds.

  Enemies less than 4 levels and below the user are struck with terror and paralysed for 80 seds as well as 13% redu of their physical stats.

  .

  40. Dual Wielding Mastery - Passive (LV.19)

  Effects:

  Passively increases the pyer's minimum and maximum melee Damage, Critical rate and Bance.

  19% increase to Damage inflicted.

  19% Increase in attack speed.

  .

  41. Water affinity - (Active/Passive) (LV.19)

  Effects:

  38% Increase in water attack jutsu.

  38% Increase in water defesu.

  12.5% Increase in success wheing water style jutsu.

  8.1% Decrease in Chakra Cost when using water style jutsu.

  .

  42. Wind affinity - (Active/Passive) (LV.17)

  Effects:

  34% Increase in wind attack jutsu.

  34% Increase in wind defesu.

  10.8% Increase in success wheing wind style jutsu.

  6.5% Decrease in Chakra Cost when using wind style jutsu.

  .

  43. Mana Affinity - (Passive/Active) (LV.09):

  Effects:

  18% Strength increase to all Mana-based skills.

  -6% MP cost to all Mana based skills.

  .

  44. Telekinesis - Active (LV.07)

  Effects:

  14% Increase in Mana attacks.

  14% Increase in Mana defenses.

  3.5% Decrease in Mana cost.

  .

  45. Fire affinity - (Active/Passive) (LV.77)

  Effects:

  154% Increase in fire attack jutsu.

  154% Increase in fire defesu.

  80% Increase in success wheing fire style jutsu.

  45% Decrease in Chakra cost when using fire style jutsu.

  .

  46. Earth affinity - (Active/Passive) (LV.79)

  Effects:

  182% Increase ih attack jutsu.

  182% Increase ih defesu.

  83.6% Increase in success wheih style jutsu.

  62.6% Decrease in Chakra cost when usih style jutsu.

  .

  47. Lightning affinity - (Active/Passive) (LV.18)

  Effects:

  36% Increase in Lightning attack jutsu.

  36% Increase in Lightning defesu.

  15.8% Increase in success wheing Lightning style jutsu.

  8.7% Decrease in Chakra cost when using Lightning style jutsu.

  .

  48. Superior Touch - Active(LV. 19)

  Effects:

  +38% Increase in Skiivity.

  CP cost : 16/sec.

  .

  49. Chakra Enha - Active (LV.29)

  [he chakra cost of the skill and increase in abilities, depends on the chakra supplied.]

  Effects:

  Increase the attad defense power.

  Increase Strength, Stamina, Agility and Vitality.

  Decrease the damage taken.

  .

  50. Chakra Flow - Active (LV.20)

  [he chakra cost of the skill, depends on the chakra supplied.]

  Effects:

  48% Strength increase to the object.

  48% Increase in chakra flow.

  10% Decrease in chakra cost.

  .

  51. Creation - Active (LV.03)

  [he chakra cost of the skill, depends on the chakra supplied.]

  Effects:

  16.5% ce wheing on grade items.

  1% ce wheing Rare grade items.

  0% ce wheing Unique grade items.

  0% ce wheing Legendary grade items.

  0% ce wheing Mythical grade items.

  .

  52. Unyielding Spirit - Passive (LV. MAX)

  .

  53. Shadow e Jutsu - Active (LV. 24)

  Effects:

  Number of es depends on the chakra reserves of the user.

  CP cost: 490 CP/inimum)

  .

  54. Body Flicker Teique - Active (LV.32)

  Effects:

  72% Increase in Mobility.

  CP cost: 41 CP

  .

  55. Absolute Recall - Passive (LV. MAX)

  56. bat Arts - Passive (LV.17)

  Effects:

  34% Increase in Damage inflicted.

  34% Increase in Movement speed.

  .

  57. Linked Kill Strikes - Active (LV.5)

  Effects:

  5% Increase in Agility.

  10% Increase in damage when using swords, daggers or other sharp ons.

  (n+1)% Increase in damage dealt for each additional strike. 'n' represents the st secutive attaded on the enemy.

  .

  58. Absolute Chakra Mastery - Passive (LV. MAX)

  .

  59. Light Steps - Passive/Active (LV.02)

  Effects:

  Increases bance of the user when in unstable and dangerous terrain.

  6% Increase in movement speed.

  .

  60. Mana puppetry - Active (LV. 08)

  Effects:

  impnt suggestions into a target's mind.

  MP cost: 742/ Target

  .

  61. Giant's Strength - Passive (LV. MAX)

  62. Life Recovery - Passive (LV. MAX)

  63. Lithe Body - Passive (LV. MAX)

  64. Swiftness - Passive (LV. MAX)

  65. Hermit's Wisdom - Passive (LV. MAX)

  .

  66. Chakra Suppression - Active (LV.35)

  Effects:

  35% Chakra suppression.

  .

  67. Plunderer - Passive (LV. MAX)

  Effects:

  The ces of obtaining skill or jutsu from the killed enemy is 10%.

  The ces of obtaining special abilities or bloodline limits is 1%.

  .

  68. Mana Scout - (Passive/Active) (LV.10)

  Effects:

  20 meters: Current maximum range.

  +10% Location accuracy.

  MP Cost: 13.5 MP/2 Meters.

  A small smile formed on Daichi's face as his eyes nded on the skill. 'I hope the day won't e when you're activated.'

  70. Chakra Rotation - (Active/Passive)(LV. MAX)

  Effects:

  +200% Increase in Chakra Movement and Form.

  +100% Increase in Chakra trol.

  CP Cost: Depends on the user.

  .

  71. Chakra Potency - (Active/Passive)(LV. MAX)

  Effects:

  +200% Increase in Chakra size and range.

  +10% Increase in Chakra Potend CP.

  CP Cost: Depends on the user.

  .

  72. Chakra fi - (Active/Passive)(LV. MAX)

  Effects:

  200% Increase in Chakra Form.

  200% Increase in Chakra trol.

  CP Cost: Depends on the user.

  .

  73. Rasengan - Active(LV. MAX)

  [he User create variations of this jutsu with training.]

  Effects: Deals 1500 Damage points when it strikes the target.

  CP Cost: 250 CP(Minimum Needed)

  .

  74. Earth - Leaf crumbling teique - (Active/Passive)(LV. MAX)

  Effects:

  100% increase ih Chakra trol.

  CP cost : 3/sec.

  .

  75. Earth - Waterfall Cutting teique - (Active/Passive)(LV. MAX)

  Effects:

  200% Increase ih Chakra trol.

  300% Increase power of Earth Chakra nature.

  CP cost : 18/sec.

  .

  76. Fire - Leaf burning teique - (Active/Passive)(LV. MAX)

  Effects:

  100% increase in Fire Chakra trol.

  CP cost : 5/sec.

  .

  77. Fire - Waterfall separation teique - (Active/Passive)(LV. MAX)

  Effects:

  200% Increase in Fire Chakra trol.

  300% Increase in power of Fire Chakra nature.

  CP cost : 18/sec.

  .

  78. 'I'm Ready to Die' stance - Active(LV. MAX)

  Effects:

  HP, CP, SP, MP of the user are restored to 50% for 20 seds.

  300% Increase in effects of all teiques used during the 20 seds activation period.

  All stats will gain a 20% boost for 20 seds.

  Satisfied with the improvements, Daichi closed the panel a for home.

  Author's Note: Sihe st chapter was just osu stuff and this chapter is just about evolving senses and stat update, I thought It was best I post these two chapters without any breaks. To be hohis whole chapter feels like a giant stat update to me too. But sihis will be the st skill update chapter for a while I guess there is nothing wrong. We'll pickup the story in the chapter.

  If you enjoy my story then please take a moment to review and rate. A thumbs up always helps.

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