Surface- Twisting Hills Region
Free Lands- Outside the City of Uldon
4 Days Ago...
Once the army had reached sight of Uldon they had quickly moved, considering that it was the middle of the night, no opposition had sortied from the city. Also since it was night time, the city was shut down and closed as well. Still, the mounted units of the army had pushed quickly taking control of two bridges and organizing on the northern side of the Misty River. The Eighth Legion was following the mounted units as quickly as possible while the First Legion made camp on the western side of the city, the Sixth camped on the south, and the Third made camp on the east side of the city of Uldon.
According to Nadal, half the troops would be creating temporary camps while the other half would be creating fortifications for the troops to fall back too if Uldons soldiers pushed them back. The Siege Engines were already being unpacked and being put together by the field Engineers and War Engineers. Eight Siege Towers and two Battering Rams were also being assembled, but only one gate was present on the southern wall.
It took the defenders nearly 30 minutes to realize an invading army was present outside their walls and the alarms sounded throughout the city. By that time the Eighth Legion had four Cohorts on the northern side of the Misty River, no escape would be possible for them now.
Three hours later and about an hour before the sun came up, the main gate finally opened and a small party from the city rode out. Jacob had been helping dig earthen rampart when word reached him that High-Lord Gregory Daniels was demanding a meeting with the leader of the 'ragtag group of ruffians'. Jacob snorted as Cathrine laughed, "Dear husband, I am sure he would be disappointed if he saw you digging into the dirt." Jacob next shovel full of dirt was thrown at the Banshee who scrambled quickly out of the way.
"James, get me a detail of the Heart Guard please," Jacob stated as he climbed his way out of the dirt and switched the shovel and pickax for armor and the sword. Star quickly stood and stretched her legs as they prepared to meet one of those responsible for the deaths of over 4,000 soldiers of Ordgan and over 300 Legionnaires of the Empire.
"I demand that your army withdraw immediately!! You have no right to invade our territory and impune upon our sovereignty." High-Lord Gregory Daniels finally finished his blathering.
"Are you done?' Jacob asked and the man frowned but nodded. 'Good, I didn't want you to think I was being rude. Now, why don't you explain where you respected the sovereignty of the Empire of Night when you assisted Ordgans' invasion." Jacob stated as Star moved slightly closer to the High-Lord and his accompanying party of two Mages, a dozen guards, and what appeared to be two advisors.
The High-Lord blustered in response but they both knew High-Lord Daniels didn't respect anyone but his own ends. "Enough, you assisted in the invasion of the Empire. As soon as you accepted the Slavers Union bribe and helped Ordgans attack on the Empire, you sealed your cities fate in joining the Empire. Your city will join us through unconditional surrender or conquest, either way, you will pay Gregory Daniels for your greed and your part in the attack. If you truly cared for your city and its people, you would surrender, but we both know you will not." Jacob stated while shaking his head in disgust.
One of the advisors frowned at Jacobs words and glared at the High-Lord, but the main pointedly ignored the man and sneered at Jacob. "Why should I give up what is mine? Uldon is mine by right of birth, I won't give it up to anyone, not even you. The Free City Alliance will crush this army when they come!!"
Jacob smirked before laughing, "Do you take me as a fool? Your city is no longer part of the Free City Alliance, Uldon stands alone.' Jacob stated evenly and both advisors were glaring at the High-Lord now. 'Your city will fall, you will be hunted down like the animal you are and killed. Surrender and you can spare your people suffering and your soldier's unwarranted deaths."
Of course, the High-Lord laughed and turned back toward the city and rode away, his party close behind him as Jacob moved off, the Heart Guard close on his heels. As soon as the gates closed the Legions went back to work, any negotiations had been broken down before they even really started.
3 Days Ago...
Ballista Bolts and ammunition from Trebuchets, Onagers, and Catapults slammed into the shield. Dozens of microfractures were readily apparent, but the shield was holding for now. Two attacks had sortied to the north, and both attacks had been soundly defeated by the Eighth Legion. They estimated that at least 600 soldiers had been killed, Nadal was sure they would not try it again after having both sorties slaughtered.
Unauthorized use: this story is on Amazon without permission from the author. Report any sightings.
Jacob was looking at the current tactical display that showed the deployments of the Legions ringing Uldon and the scout reports from the surrounding area. "At the current rate, the Outer Shield will fall within six hours, after that...it will be up too you with what we will do Sir. Our scouts inside the city that over one hundred Immortals have answered the High-Lords Call to Arms and that the Inner City has been sealed up tight. They estimate that almost five thousand soldiers are garrisoned in the Outer City. "
That would mean that they could assault the Outer City just after midnight giving them almost six hours to take it before the Seekers of the Dawn had to pull back. "Make sure the Siege Towers and the Battering Ram are in position. I want at least two breaches on each side of the wall by the time the Siege Towers start rolling toward the city Captain-General." Jacob ordered and the decision had been made.
It took a little over five hours of bombardment before the outer shield fell. After that, the outer wall held out for nearly an hour of bombardment before crumbling in multiple places. The Siege Towers were approaching the outer wall and a Battering Ram was pounding on the main gate.
Jacob was riding in one of the Siege Towers, the Dawn Guard filled it from the base to the top. Their silver and steel armored forms stood ready to attack the defenders and Jacob waited with the first two squads on the top platform. As the Siege Tower rolled closer to the wall Jacob could hear the shouts and screams of the defenders as they massed to repel them. Jacob snorted, the so-called 'soldiers' of Uldon were decently equipped but lacked the experience that the Legions had by extensive training and war. The Dawn Guard was a step above them in levels, the average level was low 60s and better equipment.
A solid wall of shields met the defenders' counter-attack as the Dawn Guard started pushing forward. Spells were blasting both sides, but Jacobs people had trained for this type of situation over and over again, so the Dawn Guards Mages were defending as well as attacking. Jacob activated Invigorating Shout hoping to give the nearby Dawn Guard an edge over the defenders that were only slowly moving back. Jacob launched a volley of Shadow Bolts at the packed rank of defenders, but most splashed harmlessly off magical or physical shields. A few lucky shots slammed into heads or arms, but no significant damage had been done.
Time to do something stupid Jacob thought as he activated Leap and slammed into the packed back ranks of the defenders. The nearest all went down or stumbled back as Jacob triggered Shield Slam and Hemorrhage before he started slashing and hacking at all the downed enemies. Jacob noticed that most of his enemies were lightly armored castors and not the frontline defenders that the Dawn Guard had been fighting, but it still helped them.
Suddenly Jacob instincts screamed at him and he threw himself into a forward roll and came up to his feet as a Rogue dropped out of Stealth as a Crossbow Bolt slammed into his shoulder. Jacob quickly Analyzed the Immortal and found out he was a level 44 Assassin.
Jacob triggered Piercing Lunge and Shield Bash stunning the Rogue and dropping the Assassins health below 50% and leaving him vulnerable to attack. Jacob activated Shadow Strike and Power Slash, the overpowered attack cleaved through the Rogues neck and down through his body exiting below the right shoulder.
Most of the defenders were ignoring Jacob at this point trying to keep the Dawn Guard at bay, but it left them vulnerable as he moved behind the front line fighters and activated Battle Stomp and Reaver Attack as he triggered War Cry. As they were Locals and not mobs, they ignored the Aggro, but the Accuracy De-Buff still effected them, but between the stunning effects and the Dawn Guards overwhelming attack the defenders' line finally broke.
The Dawn Guard quickly swarmed the area dispatching any downed enemies while others spread out facing north or south along where the wall extended. Jacob let a couple of healers cast a few spells while they checked him out for injuries as he gazed northward and where the other Siege Tower had gained a foothold further north and closer to the river. The First Legion was pouring onto the wall there and below at one of the breaches.
To Nadal:
Wall is secure and the First Legion is moving into the city on the west-facing wall.
Jacob quickly sent off the message to the general. Standing orders were to spare any soldiers that surrendered, anyone who offered resistance was to be put down hard though. Any Immortals that fought automatically gained 'Hated' status with the Empire of Night while those Immortals that stayed out of the fighting would remain Neutral with the Empire. Jacob checked the clock on his HUD, they had just over four hours before the sun was up and the Curse went into effect.
Three hours later the Outer City was secure, the defenders of the Inner City were content to sit back and watch as the few survivors of the assault on the wall were rounded up and taken away. The First and Sixth Legions were doing door to door searches for any holdouts, any Slavers Union buildings were secured and their contents pilfered and turned over to the Empires coffers. Any financial books or correspondence had been turned over to Darren and his people so they could start going through everything and find out who was supporting the Slaver Union within the city.
A few small contingents of Mercenaries the Slavers Union had in the Outer City were rounded up, nearly two hundred were arrested. What was worse was they had nearly two thousand slaves penned in at the Slave Markets in the Outer City that Jacob had ordered released immediately and escorted outside the city where they could get some food, healing, and rest.
The door to door searches found another one hundred and fifty-three soldiers hiding or holding the inhabitants at weapons point, but those cases were rare. It had been a long day and time for them to rest as he headed out of the city, the Dawn Guard providing a close escort.
Jacob Longstrider (Leader of House Lightsbane)
Title: Oathmaker, King of the Empire of Night, Heir of the Blood Lord, Liberator
Guild: Seekers of the Dawn
Level: 52
Experience: 408,217/600,000
Class: Blood Knight
Sub Class: Defender
Utility Class: Shadow Magic
Gathering Profession: Mining (Novice 35/100)
Crafting Profession: Smithing (Novice 12/100)
Fame: 1,250 (Level 1- "You are that guy, from that place, that did that one thing, right???")
Infamy: -
Constitution: 126 (+415)
Strength: 126 (+400)
Agility: 116 (+35)
Dexterity: 10
Intelligence: 44 (+205)
Wisdom: 32(+205)
Luck: 100
Charisma: 50
Intimidation: 50
Health: 5175 (+11050)
Stamina: 3320 (+8700)
Mana: 3600 (+6375)
Character Points: 4
Skill Points: 70
Utility Points: 2
Resistance:
Physical Damage: (+25%)
Poison: 5%
Magic Damage: (+20%)
Light: ---
Life: ---
Darkness: ---
Death: ---
Fire: 35% (+10%)
Water(Ice): ---
Earth: ---
Air: ---
Chaos: ---
Nature: (15%)
Mind: 60%
Blessings...
Spoiler: Spoiler
Friend of the Forest: Wild Animals will not attack you/your party on sight, they might even come to you/your villager's aid (Does not apply to Beast Monsters or Bosses that are Beast Types)
Deaths Door: A deadly blow will no longer kill you or yours, once every 24 hours you and your War Party will be protected from death.
Moon Glow: Increase Mana Regeneration by 10% during the full Moon
Common Skills/Abilities...
Spoiler: Spoiler
Name: Jogging/Running/Sprinting
Description: Everything has a cost in Fate Online, this includes movement. Just like in real life, moving faster takes a toll on the body. This cost increases as your speed does. (Note* Cost will increase based on armor as well)
Cost: 1/5/10 Stamina Per Second (Base Cost)
Name: Swimming
Description: Everything has a cost in Fate Online, this includes swimming. Swimming is one of the most physical demanding exertions in the world of Ithea, the cost to your body also increases as you swim underwater. In addition, extream Hot/Cold water can affect the cost of this exercise.
Cost: 50 Stamina per Second, 100 Stamina per Second while underwater
Name: Basic Attack
Description: Everything has a cost in Fate Online, this includes basic attacks. It does not matter if you are firing a bow or handling a huge War Hammer, it takes energy to attack your enemies.
Cost: Varies based on Weapon
Name: Riding
Description: Although the world of Ithea has the magic to travel long distances, there are just some places you can only get too with your two feet or a trusty mount. (This applies only to non-flying mounts)
Cost: Passive
Name: Night/Dark Vision
Description: Do to living in the Underdark for so long, Vampires have developed perfect night vision and can see far in absolute darkness. However, this advantage leaves them vulnerable to light blindness.
Cost: Passive
Name: Analyze
Description: The all-seeing Eye, well mostly if you level this skill up enough scrub.
Level: 3 (35% to Next Level)
Cost: 100 Stamina
Name: Meditation
Description: Take a moment and center yourself increasing Health and Resource Regeneration by 100%.
Level: 1 (0% to Next Level)
Cost: Must remain still
Weapon/Combat Proficiency...
Spoiler: Spoiler
Name: Unarmed Combat
Description: It does not matter if you are using feet, legs, hands, arms, or your forehead, anything can be a weapon in a fight.
Level: 4 (60% to next Level)
Benefit(s): Increase Base damage by 4%
Name: 1 Handed Sword
Description: One-handed swords have been around almost as long as the Mortal Races. They have sharp edges and points allowing you to wound or kill just as easily. If all else fails, the pointy end goes into the other guy.
Level: 10 (45% to Next Level)
Benefit(s): Increase Base Damage by 10%, and critical hit chance by 1%
Name: 1 Handed Ax
Description: One-handed ax is great for chopping through brush, limbs, or armor. Watch the blood spray though, it takes some serious scrubbing to get blood stains out of cotton.
Level: 0
Benefit(s): ---
Name: 1 Handed Mace/Hammers
Description: One-handed maces are great for rupturing internal organs while only leaving a few bruises for open-casket funerals.
Level: 0
Benefit(s): ---
Name: Dagger(s)
Description: Daggers are wonderful for gutting animals out in the wild, or that annoying drunk that cannot carry a tune in a bucket. Just don't go all Jack the Ripper on us, please.
Level: 3 (25% to Next Level)
Benefit(s): Increase base damage by 3%
Name: Shield
Description: You can break some noses, ribs, arms, pretty much any bone in the body with a shield.
Level: 10 (10% to Next Level)
Benefit(s): Increase Armor Rating by 10%, Increase chance to Block by 1%
Note* Proficiency will increase benefits of Weapons and Cost of using items. Proficiencies increase based on the amount of time you use them in the world of Ithea
Name: Parry
Description: Increases the chance (+14%) that you will Parry a physical attack.
Level: Level 14 (80% to next Level)
Name: Dodge
Description: Increase the chance (+19%) you will Dodge an attack (Passive, +14%)
Level: 14 (25% to next Level)
Name: Block
Description: Increases the chance (+78%) you can Block an incoming attack.
Level: 18 (25% to next Level)
Name: Counter Attack
Description: The Warrior blocks or deflects a physical attack leaving an opponent open and vulnerable for an attack increases the damage (+13 to Base Damage) they will receive.
Level: 5 (30% to next Level)
Armor Proficiency...
Spoiler: Spoiler
Name: Heavy Armor
Description: Plate/Scale/Chainmail Armor are some of the heaviest armors in the world of Ithea, but it also provides the most protection. This armor is not built for stealth missions. If you try, you will slip and fall down the stairs waking even the dead.
Level: 8 (85% to next Level)
Benefit(s): Increase Armor Rating by 8%
Cost: Increase Stamina cost of all Physical efforts by 50% (I.E. Basic attacks, movement, etc), Decrease speed by 25%.
Name: Medium Armor
Description: Some Leather and Chainmail are Medium armors in the world of Ithea.
Level: 3 (25% to next Level)
Benefit(s): Increase Armor Rating by 3%
Cost: Increase Stamina cost of all Physical efforts by 25% (I.E. Basic attacks, movement, etc), Decrease speed by 10%.
Name: Light Armor
Description: Robes/Some Leather are considered Light Armor in the world of Ithea.
Level: 0
Benefit(s): ---
Cost: Increase Stamina cost of all Physical efforts by 10% (I.E. Basic attacks, movement, etc), Decrease speed by 5%.
Note* Armor proficiency will increase Armor benefits and decrease Cost of using items. Proficiencies increase based on the amount of time you use them in the world of Ithea
Profession...
Spoiler: Spoiler
Gathering Profession: Mining
Level: Novice 35/100 (Passive)
Cost: 20 Stamina per minute (Current Level)
Description: Mining is one of the gathering professions of Ithea and almost every crafting profession will use the fruits of your labor. Each profession, Gathering or Crafting, starts at Initiate, then Novice, followed by Adept, Journeyman, Master, then finally Grandmaster. Each level gained increases the benefits of the profession.
Benefit 1: Increase Strength and Constitution by 2%
Benefit 2: Mine Ore Nodes 7% Faster
Benefit 3: Increase the chance that Random Gems will spawn by 1%
Crafting Profession: Smithing
Level: Novice 12/100 (Passive)
Cost: 40 Stamina per minute (Current Level)
Description: Smithing is one of the oldest professions in the world of Ithea. Your products and services can be marketed almost everywhere and when you reach the rank of Master, you can specilize in Armor or Weapons. Each profession, Gathering or Crafting, starts at Initiate, then Novice, followed by Adept, Journeyman, Master, then finally Grandmaster. Each level gained increases the benefits of the profession.
Benefit 1: Increase Strength and Constitution by 2%
Benefit 2: Increase your chance to learn Plans/Schematics by 1%
Benefit 3: Process Raw Ore 6% faster
Racial Abilities...
Spoiler: Spoiler
Name: Awakening (Max Tier)
Description: As a Full-Blood, you have the ability to create more Vampires, lesser but still Vampires. Awakening them will increase the beings natural abilities but also increase their raw speed and strength. Know this, once the ability is triggered it cannot be stopped and the Vampire will always be bound to you and your House. The Awakened will take 1 hour to change the subject and will require both blood and food to recover and finish the transformation.
Charges: 15/15 (24 Hours)
Cast Time: Instant
Cost: 3% of Base Health
Cooldown: 5 Minutes
Name: Awakening Full-Blood (Tier 1)
Description: As a member of the Royal House you can create Full-Blood Vampires.
Charges: 8/8
Cast Time: Instant
Cost: 50% of Base Health
Cooldown: 6 Months
Name: Bite
Description: The Hunger/Thirst is a part of all Vampires no matter what rank. Whenever you Bite someone you will absorb their Health and will increase your own Health Regeneration by 100% for 5 Minutes. Benefits may also vary based on the species and age of the victim. Repeated use will cause you to go in a Blood Frenzy, which is your ability to think clearly and will cause you to attack any living thing in sight. The Blood Frenzy will last 10 - 30 minutes.
Cast Time: Instant
Cost: Instant, N/A
Cooldown: 1 Minute
Name: Blood Binding
Description: This Ancient Ritual is as old as the Vampire race that enhances the mortals bonded. The Bonded, will have increased stats and receive more experience while the Vampire will have a psychic link with the Bonded and can feel simple emotions and location of the Bonded.
Charges: 100/100
Cast Time: Instant
Cost: 5% of Base Health
Cooldown: 10 Minutes
Name: Bond Transfer
Description: Blood Bonds are powerful and can be used to transfer emotions, thoughts, even one's life force if you are determined to save one of your Bonded. Know this, while the Bond Transfer is active, what happens to one happens to both.
Cast Time: Instant
Cost: Varies
Cooldown: 24 Hours
Name: Blood Challenge
Description: Challenge a peer or higher ranked Vampire. Either First Blood or to the Death. Challenges must be witnessed by a Neutral Party. Any Challenge rules broken can cause unintended consequences. (See the wiki for more information)
Cost: N/A, Passive
Cooldown: 6 Months
Name: Tree Walking
Description: Due to being a Vampire, you have unlocked the inherent traits that the Original Elven people had. Tree Walking allows an Elf to use the root system of forests to travel anywhere within the forest.
Cast Time: 3 Seconds
Cost: 500 Mana
Cooldown: 1 Week
Name: Wisdom of the Elder Race
Description: Due to being a Vampire, you have unlocked the inherent traits that the Original Elven people had. Wisdom of the Elder Race increases your Resource (Mana/Stamina) Regeneration (+10%).
Cost: N/A, Passive
Cooldown: N/A
Common Warrior Skills/Abilities...
Spoiler: Spoiler
Survival Tree...
Name: Pack Mule (Initiate Rank)
Description: Decreases the weight of all items in your inventory.
Benefit 1: Weight decrease by 3%
Cost: N/A, Passive
Cooldown: N/A
Name: Sword Mastery (Adept Rank)
Description: Anyone can swing something with a sharp edge, with this Skill you gain instinctive Mastery of how to use a blade.
Benefit 1: Increases Base Damage of 1-Handed Swords by 10%
Benefit 2: Increase Critical Hit Chance by 1%
Cost: N/A, Passive
Cooldown: N/A
Name: Invigorating Shout (Adept Rank)
Description: Release a shout that energizes you and your allies.
Cast Time: Instant
Benefit 1: Increase Attack Speed by 10%
Benefit 2: Increase Damage by 10%
Duration: 1 minute
Cost: 300 Stamina
Cooldown: 5 Minutes
Name: War Veteran (Adept Rank)
Description: A Warrior is a veteran of a dozen battles, or a hundred and he has learned to utilize his equipment to its maximum efficiency.
Benefit 1: Increase Armor by 10%
Benefit 2: Increase Physical Damage by 10%
Cost: N/A, Passive
Cooldown: N/A
Heart of Battle Tree...
Name: Charge (Adept Rank)
Description: Move rapidly to the target with a chance (10%) that you will stun the target for 4 seconds.
Range: 15 Feet
Cast Time: Instant
Cost: 300 Stamina
Cooldown: 1 Minute
Name: Power Slash (Adept Rank)
Description: Slash target dealing additional (+150%) damage, with a small chance (15%) to cause bleeding damage for half the damage dealt.
Cast Time: Instant
Cost: 300 Stamina
Cooldown: 1 Minute
Name: Battle Stomp (Adept Rank)
Description: The warrior stomps the ground, stunning all nearby (7 feet) enemies for 6 seconds.
Cast Time: Instant
Cost: 750 Stamina
Cooldown: 1 Minute
Name: Triple Slash (Initiate Rank)
Description: The warrior unleashes a series of sword strokes that do progressively more damage while leaving your opponent bleeding.
Cast Time: Instant
Benefit 1: +5%,+10%,+15% of Base Damage Per Sword Strike
Benefit 2: Inflict 100 bleed damage per second, for 10 seconds
Cost: 300 Stamina
Cooldown: 5 Minutes
Protective Tree...
Name: Steel Skin (Adept Rank)
Description: Strengthen your body to the point that arrows and maybe even sword strokes will be turned away.
Benefit 1: Increase Armor Rating by 9%
Cost: N/A, Passive
Cooldown: N/A
Name: Shield Bash (Adept Rank)
Description: Slam your shield into the face of your enemy causing them damage and causing them to be stunned for 5 seconds.
Requirement: Shield
Damage: 700
Cast Time: Instant
Cost: 300 Stamina
Cooldown: 1 Minute
Name: War Cry (Adept Rank)
Description: Unleash a Primal Challenge for any enemy.
Range: 10 Feet
Benefit 1: Increase Aggro by 100%
Benefit 2: Decrease Accuracy of Hostiles by 15%
Cast Time: Instant
Cost: 300 Stamina
Cooldown: 1 Minute
Name: Piercing Lunge (Adept Rank)
Description: The Warrior lunges at an opponent dealing damage (+100% of base damage) and lowering your opponents' armor (-35%).
Range: 10 Feet
Cast Time: Instant
Cost: 500 Stamina
Cooldown: 3 Minutes
Name: Leap (Initiate Rank)
Description: The Warrior leaps at distant targets and deals damage (2X Base Physical Damage) to all enemies within 5 feet of the impact point.
Range: 10 Feet
Cast Time: Instant
Cost: 1,000 Stamina
Cooldown: 5 Minutes
Blood Knight Class Skills/Abilities...
Spoiler: Spoiler
Name: Blood Pact (Grand Master)
Description: The Blood Knight forms a Pact with an Ally, the Blood Knight will absorb 40% of incoming damage. Every time the Ally takes damage the Blood Knights Health Regeneration will increase by 20% (Will stack up to 5 times, lasting 1 Minute).
Cast Time: Instant
Duration: 30 Minutes
Cost: 500 Stamina and 500 Health
Cooldown: 10 Minutes
Protector of the Blood Tree...
Name: Blood Aura (Initiate Rank)
Description: The Blood Knight is a master of blood and health, with this Aura he can increase the recuperation of oneself and nearby allies.
Range: 10 Feet
Benefit 1: Increase Health Regeneration by 5% (Self/Allies)
Cost: N/A, Passive
Cooldown: N/A
Name: Presence of Malice (Adept Rank)
Description: The Blood Knights' mere presence intimidates and angers enemies, while Allies will be inspired and strengthened by a Blood Knight.
Benefit 1: Increase chance (+30%) to Aggro Hostile enemies with 15 Feet (Self)
Benefit 2: Increase Damage dealt by 10% (Allies)
Cost: N/A, Passive
Cooldown: N/A
Name: Blood and Bone Armor (Adept Rank)
Description: The Blood Knight encases themselves in blood and bone.
Cast Time: Instant
Benefit 1: Decrease Incoming Physical damage by 10%
Benefit 2: Reflect 10% Physical damage recieved
Duration: 30 Minutes
Cost: 750 Health
Cooldown: 20 Minutes
Name: Blood and Iron (Adept Rank)
Description: Being in the heat of battle is a common occurance for the Blood Knight, with this Skill a Blood Knight will survive longer.
Requirment: 10% Health Loss, up too 30%.
Benefit 1: Armor Rating increase by 10% (Can stack up too 3 times)
Duration: 1 Minute
Cost: N/A, Passive
Cooldown: N/A
Blood Reaping Tree...
Name: Blood Rain (Adept Rank)
Description: The Blood Knight can absorb the life of fallen enemies to fuel his health recovery.
Benefit 1: Recover 10% of the health pool of defeated living enemies
Cost: N/A, Passive
Cooldown: N/A
Name: Blood Rage (Adept Rank)
Description: Blood Knight are enraged and will deal more damage as their opponets attack them.
Requirment: 10% Health Loss, up too 30%.
Benefit 1: Increase Physical Damage by 10% (Can stack 4 times)
Duration: 1 Minute
Cost: N/A, Passive
Cooldown: N/A
Name: Reaver Attack (Adept Rank)
Description: The Blood Knight strikes a target or targeted area (Directed Attack) dealing +200% damage and recovering 30% damage dealt as health.
Cast Time: Instant
Cost: 750 Stamina
Cooldown: 1 Minute
Name: Blood Sacrifice (Initiate Rank)
Description: The Blood Knight sacrifices his health to increase all damage he deals by 50% for a short time.
Cast Time: Instant
Duration: 15 Seconds
Cost: 30% of Health Pool
Cooldown: 5 Minutes
Heir of Blood Tree...
Name: Strength of the Elders (Adept Rank)
Description: As Vampires age, they naturally gains strength and speed, with this Skill you can harness this innate talent.
Benefit 1: Increase Innate Strength by 10%
Benefit 2: Increase Innate Speed by 10%
Cost: N/A, Passive
Cooldown: N/A
Name: Hemorrhage (Adept Rank)
Description: A Blood Knight is a master of Blood and at a cost of some of your life, you can command the enemies blood around you to burst major arteries and cause bleeding throughout an enemies body.
Damage: 700 with 30 DPS for 15 Seconds
Cast Time: Instant
Range: 7 Feet AoE
Cost: 35% of Base Health
Cooldown: 5 Minutes
Name: Blood Letting (Adept Rank)
Description: The attacks the Blood Knight deals to his enemies cause the wounds to bleed and heal the Blood Knight.
Benefit 1: 10% of all Damage dealt is returned as health
Cost: N/A, Passive
Cooldown: N/A
Name: Blood Fusion (Initiate Rank)
Description: The Blood Knight infuses their blade with some of their health increasing the damage they deal.
Cast Time: Instant, Self
Benefit 1: Increase Base Physical damage by 5%
Duration: 30 Minutes
Cost: 500 Health
Cooldown: 20 Minutes
Defender Advanced Class Skills/Abilities...
Spoiler: Spoiler
Shield Bearer Tree...
Name: Shield Mastery (Adept Rank)
Description: The Defender depends on a shield to preserve their life and the ones they protect.
Benefit 1: Increase Shield Armor Rating by 10%
Benefit 2: Increase Chance to Block by 1%
Cost: N/A, Passive
Cooldown: N/A
Name: Shield Charge (Adept Rank)
Description: The Defender charges forward with their shield leading the way dealing damage (Armor Rating of Shield x2) to all opponents in front of them.
Range: 10 Feet
Cast Time: Instant
Cost: 300 Stamina per Second
Cooldown: 10 Minutes
Name: Shield Slam (Adept Rank)
Description: The Defender slams his shield into the ground dealing damage (Armor Rating of Shield x3) to all enemies around himself with a 10% chance to Stun enemies for 3 Seconds.
Range: 7 Feet
Cast Time: Instant
Cost: 1,000 Stamina
Cooldown: 10 Minutes
Press of Battle Tree...
Name: Battle Master (Adept Rank)
Description: The Defender is invigorated by battle.
Benefit 1: Increase Resource Regeneration by 10%
Cost: N/A, Passive
Cooldown: N/A
Name: Defenders Resolve (Adept Rank)
Description: The Defender is one of the Warriors without peer, remind our enemies of this by fighting longer.
Requirment: 10% Health Loss, up too 30%.
Benefit 1: Increases Health Regeneration by 10% (Can stack up too 4 times)
Benefit 2: Increases Stamina Regeneration by 10% (Can stack up too 4 times)
Duration: 1 Minute
Cost: N/A, Passive
Cooldown: N/A
Name: Last Stand (Adept Rank)
Description: A blow that would kill the Defender is ignored so the Defender can fight on for the Defenders cause.
Benefit 1: Damage Immunity (Duration 5 Seconds)
Benefit 2: Double Armor Rating
Benefit 3: Increase Health Regeneration by 50%
Duration: 30 Seconds
Cost: N/A, Passive
Cooldown: 24 Hours
Battle Master Tree...
Name: Armor Mastery (Adept Rank)
Description: The Defender has mastered how to wear ones armor, what armor, and what armor he can go without in ANY situation.
Benefit 1: Decreases armor weight by 15%
Cost: N/A, Passive
Cooldown: N/A
Name: Strength of the Legions (Adept Rank)
Description: This Aura surrounds the Defender and Allies infusing them and fortifying them.
Range: 10 Feet
Benefit 1: Increase Armor Rating by 10% (Self/Allies)
Cost: N/A, Passive
Cooldown: N/A
Name: Iron Will (Adept Rank)
Description: Attacks, Abilities, and Skills that would leave the Defender Stunned or incapacitated are ignored.
Cast Time: Instant
Duration: 15 Seconds
Cost: 700 Stamina
Cooldown: 5 Minute
Shadow Magic...
Spoiler: Spoiler
Shadowmancer Tree...
Name: Heart of Darkness (Novice Rank)
Description: Offensive Spells deal more damage (+10%) and your Mana Regeneration (+10%) is increased at Night and in the Underdark.
Cost: Passive, N/A
Cooldown: N/A
Shadow Mage Tree...
Name: Shadow Bolt (Initiate Rank)
Description: Cast a concentrated blast of Shadows against a target.
Damage: 300-350
Range: 15 Feet
Cast Time: Instant
Cost: 100 Mana
Cooldown: N/A
Shadow Knight...
Name: Shadow Strike (Initiate Rank)
Description: Infuse your weapon with overflowing Shadow Magic that is spent in one strike. This damage circumvents the target's armor.
Damage: 2X Base Damage of Weapon
Cast Time: Instant
Cost: 300 Mana, 300 Stamina
Cooldown: 5 Minutes
Shadow Shade Tree...
Name: Dome of Darkness (Initiate Rank)
Description: Summon a stationary dome of darkness and shadows that surrounds you and the area around you increasing (+10%) Health/Stamina/Mana Regeneration. Enemies will be blinded while within the dome.
Range: 10 Feet
Cast Time: Instant, Self
Duration: 10 Seconds
Cost: 300 Mana
Cooldown: 5 Minutes
Equipment...
Spoiler: Spoiler
Name: Crown of Blood Lord
Level: Artifact-Unique, Scales, Set-Item
Armor Rating: +105
Properties: Increase Constitution by 50 and Strength by 45, Intelligence and Wisdom by 30
Properties: Increase Experience Gained by 10%
Properties: Increase Stamina Regeneration by 10%
Properties: Increase Mana Regeneration by 5%
Properties: Ability: Life Absorption*
Properties: Aura of the Blood Lord*
Requirement: Full Blood Vampire, LVL 30, Soulbound to Jacob Longstrider
Description: It is said that the Blood Lord was the very first Vampire, but no one knows for sure. It is known that he died protecting his family from those that feared Vampires and his story later inspired the creation of the Order of Blood Knights. This armor set was lost during the War of Survival and no one knows where all the pieces are it.
Name: Heart of the Blood Lord (Neck)
Level: Artifact-Unique, Scales, Set-Item
Properties: Increase Strength, Constitution, and Agility by 50, Intelligence and Wisdom by 30
Properties: Increase Experience Gained by 10%
Properties: Increase Armor Rating by 10%
Properties: Increase Mana Pool by 1,000
Properties: Ability: Life Absorption*
Properties: Aura of the Blood Lord*
Requirement: Full Blood Vampire, LVL 30, Soulbound to Jacob Longstrider
Description: It is said that the Blood Lord was the very first Vampire, but no one knows for sure. It is known that he died protecting his family from those that feared Vampires and his story later inspired the creation of the Order of Blood Knights. This armor set was lost during the War of Survival and no one knows where all the pieces are it.
Name: Chest of the Blood Lord
Level: Artifact-Unique, Scales, Set-Item
Armor Rating: +300
Properties: Increase Constitution and Strength by 50, Intelligence and Wisdom by 30
Properties: Increase Experience Gained by 10%
Properties: Decrease Physical Damage received by 10%
Properties: Shadow Based Spells Deal 5% more damage
Properties: Ability: Life Absorption*
Properties: Aura of the Blood Lord*
Requirements: Full Blood Vampire, LVL 30, Soulbound to Jacob Longstrider
Durability: 1000/1000
Description: It is said that the Blood Lord was the very first Vampire, but no one knows for sure. It is known that he died protecting his family from those that feared Vampires and his story later inspired the creation of the Order of Blood Knights. This armor set was lost during the War of Survival and no one knows where all the pieces are it.
Name: Leggings of the Blood Lord
Level: Artifact-Unique, Scales, Set-Item
Armor Rating: +250
Properties: Increase Constitution and Strength by 45, Intelligence and Wisdom by 30
Properties: Increase Experience Gained by 10%
Properties: Warrior/Blood Knight Skills/Abilities Deal 10% more Damage
Properties: Decrease Cost of Shadow based Spells by 5%
Properties: Ability: Life Absorption*
Properties: Aura of the Blood Lord*
Requirements: Full Blood Vampire, LVL 30, Soulbound to Jacob Longstrider
Durability: 1000/1000
Description: It is said that the Blood Lord was the very first Vampire, but no one knows for sure. It is known that he died protecting his family from those that feared Vampires and his story later inspired the creation of the Order of Blood Knights. This armor set was lost during the War of Survival and no one knows where all the pieces are it.
Name: Boots of Blood Lord
Level: Artifact-Unique, Scales, Set-Item
Armor Rating: +200
Properties: Increase Constitution and Strength by 45, Intelligence and Wisdom by 25
Properties: Increase Experience Gained by 10%
Properties: Increase Movement Speed by 30%
Properties: 10% of Shadow Damage you deal, is recuperated as Mana
Properties: Ability: Life Absorption*
Properties: Aura of the Blood Lord*
Requirements: Full Blood Vampire, LVL 30, Soulbound to Jacob Longstrider
Durability: 1000/1000
Description: It is said that the Blood Lord was the very first Vampire, but no one knows for sure. It is known that he died protecting his family from those that feared Vampires and his story later inspired the creation of the Order of Blood Knights. This armor set was lost during the War of Survival and no one knows where all the pieces are it.
Name: Moonlight
Level: Artifact-Unique, Scalable
Damage: 120-145
Properties: Item absorbs 10% of the experience the wielder accrues to grow in strength with the user
Properties: Ethereal Bound*
Properties: Pit Fiend Binding*
Properties: Blessed Binding*
Properties: 20% of damage dealt is absorbed as health by the wielder
Properties: +10% damage to the Living (Lifes Bane Enchantment will grow in strength with the sword)
Properties: Moonstone of Learning (Increases Experience gained from battle by 10%)
Properties: Diamond Edge (Increases the Base damage of the weapon by 25%)
Other properties will be unlocked as the Artifact gains strength
Durability: 1000/1000
Description: Moonlight was forged over 3000 years ago, a gift forged with the blood of every noble line to the first King of the Vampire nation. It has been passed down the Royal bloodline until the defeat of the Vampires at the end of the War of Survival. Due to not being wielded for nearly 2000 years, the majority of the strength of the blade has been lost. Most of the properties have been lost also, who knows what else is hidden that can be unlocked in time
Ethereal Bound: After being exposed to great amounts of Death Magic and Mana, Moonlight has taken on certain properties that allow the blade to damage and kill Higher and Lower beings (See the wiki for further information on Higher and Lower Beings)
Pit Fiend Binding: After Moonlight killed an Elite Pit Fiend, it took on some of the properties of the Elite Pit Fiend to better serve its wielder (10% of all damage taken is negated and every strike has a 5% chance to summon a Minor Pit Fiend to fight for the wielder for 5 minutes with a cooldown of 24 hours).
Blessed Binding: Blessed by an Avatar of Light, Moonlight can now wield limited Holy magic. (Deal an additional 40-60 Holy/Light damage with every strike, every time you deal damage you have a 5% chance to summon a Seraphim to fight for and heal you and your allies for 5 minutes with a cooldown of 24 hours)
Name: Defender of the Blood (Shield)
Level: Artifact-Unique, Scales, Set-Item
Armor Rating: +200, Chance to Block is increased by 50%, Increases Block and Dodge by 5
Properties: Increases Constitution and Strength by 50, Intelligence and Wisdom by 30
Properties: Increase Experience Gained by 10%
Properties: Decrease Magical Damage received by 10%
Properties: Increase Critical Chance of Shadow Based Spells +5%
Properties: Ability: Life Absorption*
Properties: Aura of the Blood Lord*
Requirements: Full Blood Vampire, LVL 30, Soulbound to Jacob Longstrider
Durability: 1000/1000
Description: It is said that the Blood Lord was the very first Vampire, but no one knows for sure. It is known that he died protecting his family from those that feared Vampires and his story later inspired the creation of the Order of Blood Knights. This armor set was lost during the War of Survival and no one knows where all the pieces are it.
Name: Ring of Nothing and Nowhere
Level: Legendary
Properties: Prevents EVERYONE from Scrying your location, it does not prevent someone from seeing you with their eyes though.
Properties: If anyone Analyzes you, they will see you as Human race
Description: This ring was made for an elite thief, that was wanted Dead or Alive in 12 Kingdoms and half the Gods had sent Champions after him. This Ring is the only reason he died of old age instead of in a dungeon or on the chopping block.
Name: Ring of Undying
Level: Legendary
Properties: Provides limited protection from the Curse (50%)
Description: This ring was created from the Vampires unending refusal to bend a knee to the Gods. These Rings have been forged when the Time will come for when the Vampires will walk on the surface in spite of the Gods will.
Name: Ring of Hyperion
Level: Epic
Properties: Deal an increased 10% damage as Fire damage.
Properties: Decrease all damage taken by 5%
Properties: Decrease Fire-based damage taken by 10%
Properties: Ability Summon Fire Elements (Cooldown 24 Hours)
Durability: N/A
Description: This ring is the personal ring of the fallen Titan Hyperions and contains a very small percentage of his power.
Note* Summon Fire Elemental: Summon a Fire Elemental (Your level +5) to fight by your side for 5 minutes (Cooldown 24 Hours)
Name: Ring of Darguun
Level: Epic
Properties: Increase melee damage dealt by 10%
Properties: Increase Constitution and Strength by 30
Properties: Decrease Physical damage taken by 5%
Properties: Decrease Magical damage taken by 5%
Durability: N/A
Description: Rings like this are given to those that are allies of Clan Darguun. It is a symbol of both friendship and alliance
Name: Undaunting Mountain
Level: Epic-Scales
Properties: Increases Constitution by 50, Strength by 40
Properties: Decrease Physical damage taken by 5%
Properties: Increase Block by 5
Properties: Ability Unlocked Heart of the Mountain
Requirment: Soulbound to Jacob Longstrider
Description: This intricly designed True-Silver ring was given to the Commander of the Flaming Anvil Clan before the Citidal was taken by Duergar and Orc.
Note* Heart of the Mountain: Summon rock to encase your body, while covered Health/Stamina/Mana Regeneration is increased by 200% (Cannot move or attack while active, Duration 10 Seconds, Cooldown 24 Hours)
Name: Ring of Paired Far-speaking
Level: Rare
Properties: Allows the bearer of this ring to communicate with the paired ring over long distances.
Description: This ring is a mix of gold and silver with shards of obsidian and emerald dust embedded into it. I testament to the Master Alchemist.
Name: Right Hand of the Blood Lord
Level: Artifact-Unique, Scales, Set-Item
Properties: Increases Strength by 45, Wisdom by 30
Properties: Increase Experience Gained by 10%
Properties: Increases Physical Damage Dealt by 5%
Properties: Increase Mana Regeneration by 5%
Properties: Ability: Life Absorption*
Properties: Aura of the Blood Lord*
Requirement: Full Blood Vampire, LVL 30, Soulbound to Jacob Longstrider
Description: It is said that the Blood Lord was the very first Vampire, but no one knows for sure. It is known that he died protecting his family from those that feared Vampires and his story later inspired the creation of the Order of Blood Knights. This armor set was lost during the War of Survival and no one knows where all the pieces are it.
Name: Left Hand of the Blood Lord
Level: Artifact-Unique, Scales, Set-Item
Properties: Increases Constitution by 45, Intelligence by 30
Properties: Increase Experience Gained by 10%
Properties: Increases Critical Chance by 5%
Properties: Increase Stamina Regeneration by 5%
Properties: Ability: Life Absorption*
Properties: Aura of the Blood Lord*
Requirement: Full Blood Vampire, LVL 30, Soulbound to Jacob Longstrider
Description: It is said that the Blood Lord was the very first Vampire, but no one knows for sure. It is known that he died protecting his family from those that feared Vampires and his story later inspired the creation of the Order of Blood Knights. This armor set was lost during the War of Survival and no one knows where all the pieces are it.
Note* Life Absorption: Absorb the blood and life force (5% per second) from enemies that are within 10 feet. Cannot be interrupted or blocked. (Channeled over 15 seconds, Cooldown: 24 Hours)
Note* Aura of the Blood Lord: Aura that increases all primary stats (+10%) of Vampires within 75 feet (distance can increase with level), increases the experience gained (+5%), and increases resource regeneration (+10%). (Passive)
Name: Acorn of the Ancient One (Trinket)
Level: Legendary-Unique
Properties: Increase all primary Stats by 5%
Properties: Increase all experience gained by 10%
Properties: Ability Unlocked: Forests Rebirth
Properties: Ability Unlocked: Summon Guardian Treant
Description: This item was crafted and created by Alderflesh the Ancient. Such a small item, with so much potential.
Note* Forests Rebirth: A blow that would kill the wielder, instead brings them back to 25% health (Cooldown 1 Week, Does not share a cooldown with other life-saving Abilities/Skills/Perks)
Note* Summon Guardian Treant: Summon a Guardian Treant (Level +5) to fight by your side for 10 Minutes. (Cooldown 1 Week)
Name: Eternal Woods Trinket of Friendship
Level: Epic
Properties: Increase Nature based magic resistance (+15%)
Properties: Increase experience gained while in woodland areas by 5%
Properties: Ability Unlocked: Summon Eternal Guard
Description: The Eternal Woods is as vast as its age. Queen Analisa Silverwood rarely ever favors mortals, wear this trinket proudly and know that the Eternal Forest is your friend.
Note* Summon Eternal Guard: Summon six Elite Wood-Nymphs (Level +2) to fight by your side for 10 minutes (Cooldown 48 Hours)

