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Chapter 105- Sabatoge

  Bloodsoaked Fort

  Keep- Dining Hall

  Jacob ate like he was starving, after recruiting his last two Bonded they had gone out and ran the Hell-Spawn Caverns dungeon twice with everyone. Jacob and Thelgrum were at level 38, while the remaining party members were all level 37 now. Tarren was looking at him in amusement while Brox and one of his subordinates waited patiently for their turn to talk. "Hurry up and eat fatty!!" Tarren called out while smiling as Jacob kept shoveling food into his mouth while offering Tarren a 1-fingered salute.

  Finally, Jacob stopped and belched, "Compliments to the chef please, back-to-back dungeon runs use a lot of energy. Now, how is everything here and with the Legion trainees?" Jacob asked looking first at Tarren and then Brox to emphasize each point.

  Brox nodded his head to Tarren for him to go first, "Demolition is complete here, while construction is ongoing. All the Non-Bonded that wanted to transfer here have. The common weapons and armor that we do not plan on using have been transferred back to the Tomb so we can salvage what resources we can or use what is needed. We transferred 2,000 Gold, 759 Silver, and about 300 various uncut precious stones to the Vaults under the Palace of Night. We recovered two dozen Uncommon, 4 Rare, and 3 Epic Weapons of various types and they have been transferred to the armories at the Tomb. Modifications to the wall height and width are now complete while archer towers and weapons emplacements are ongoing and should be complete within the next 3 days. Construction of new housing units is complete and we have enough to house all the Non-Bonded currently. Until we receive plans for the farm upgrades, we cannot expand food production." Tarren finished the broad strokes of his report then signaled for Brox to pick up where he left off.

  "Training for the new Legionnaires is on schedule at both New Dawn and Midnight. Almost all the new recruits have physically recovered but emotional recovery will take longer. Armor and Weapons are steadily flowing into the two locations and we have outfitted 400 so far. Food and medical supplies are holding steady, Engineers and Combat Engineers have been working at the Tomb and have gone through all the old siege engines that were stored there after the war. Despite the magic used, we had to scrap everything and build new engines. Currently, 12 Ballista, 6 Catapults, and 4 Trebuchet are under construction. We have basic ammo for the Catapults and Trebuchet, the more advanced ammunition is currently being researched. Both Fire and Explosive ammunition for the Ballista Engines are available for production and use at this time but only in limited quantities due to lack of resources. Due to the sudden expansion of military personnel, I would not recommend extended field deployments until we expand our ability to supply food." Brox finished his report and looked up and Jacob contemplating everything that he had been told.

  "What about the people up in the Arathia Basin, what is their impression of us deploying troops? Do they like it? Do they care?" Jacob asked as he studied the more detailed report in front of him.

  Brox looked confused and looked between Tarren and Jacob, "They have mostly ignored our military presence in the basin because it does not affect their day-to-day lives. Although the word is spreading that Middlebrough was responsible for the bandit attacks on the caravans and intimidation of the locals, so favor is starting to swing our way." The Orc responded while Tarren started shaking his head.

  "No. Not only no, but HELL NO!!! We cannot take the whole basin, it's too big for us to control at this point. Even with you quadrupling your military strength in one months time, we cannot hold the Arathia Basin and persecute the war against the Sisters. You cannot do it." Tarren stated.

  Jacob looked up from the reports, "That is my decision to make either way. It is not a guild decision if I want your advice I will ask Tarren. Do you understand?" Jacob asked the Paladin who slowly nodded as he looked around at the Guards and Brox who were looking at him like he had done something stupid. "I am glad you understand that, and I agree. We cannot take the basin and hold it, yet. Middlebrough is another story, and we can do it under the guise of Ineford. If any of the independent cities to the north push back, Ineford can layout all the troubles the current Governor allowed while he was in office as justification for us taking over. It will also make the Gilded Handz happy and secure our alliance with them. It will also give the Empire of Night a steady income every month because Middlebrough takes 30% of the harvest from the whole basin as taxes. It gives them anywhere between 7 to 10 thousand Gold every 3 months. As long as we can keep the free cities from annexing the Arathia Basin, we will be fine. Understand now?"

  Tarren nodded his head while Brox had a more contemplative look as he actually considered the longer plan that Jacob had left unspoken. Jacob saw what Brox was thinking and smiled, "All in good time my friend, we take this one step at a time. Weighted Chance has set Middlebrough up, now we just got to knock them down. They will attack, its just a matter of time, and when they do we will have all the justification we will need to take that pain in the ass town and push Weighted Chance out of the region." Tarren nodded while Brox had a feral smile on his face as he contemplated the future.

  "Where is Darren? I am surprised he isn't here with you." Tarren asked as he took a drink from the wine in front of him.

  Jacob smiled, "Darren is busy with something. He will be there when we need him though."

  Arathia Basin

  Talon watched the camp, a little over 1,000 all told including other Immortals. Ever since agreeing to follow Yilme and Zakoc into this new life, he had never had a boring time. Starting a new race, helping found a new guild, but the constant darkness of the Underdark had been starting to grate on his nerves. He was a Ranger and he missed the sun and sky at times, but night time was even more beautiful. The fires of the small army reminded him of the sky overhead but he wasn't here for star gazing. He was here to watch the infiltration teams back.

  Stolen content warning: this tale belongs on Royal Road. Report any occurrences elsewhere.

  A small group of Rogues/Thieves/Assassins were infiltrating the camp to sabotage the supplies and kill any officers or NCOs they could get too. Talon and two other War Parties were there to cover their retreat if anything went sideways. Talon looked at the pair of wolves and bear he had tamed in case he needed backup. All 3 animals were bound to him for the next 6 hours, after that they would be free to do what they wanted.

  Darren flitted from one barrel to the next drilling small holes in them and adding a couple of pinches of herbs that would dissolve in less than 10 minutes. The results would cause dehydration, diarrhea, and vomiting within 12 hours of consumption. Other team members were lacing the food stores with alchemic potions that would attract mice, rats, and other vermin.

  Other members were currently slowly making their way through camp to kill any low-level officers and Sergeants they could find to cause problems with command and control later on. Through the raid chat, they already had 6 confirmed kills and they expected another 4 at least. Darren quickly told them to act quickly, they had less than 10 minutes until the planned time to leave.

  Talon watched as the night lit up as a Mage sent out a Flare causing him to curse and the wolves to growl in response. Darren immediately sent an evac order through the raid chat to evac and forget any remaining objectives that had not been executed.

  10 minutes later, the infiltration team finally reached the rendezvous point. "Check in, I want to make sure we got everyone out." Darren silently commanded. Talon could hear soldiers already starting to sweep the nearby woods. After a few minutes, most of the team had checked in while Talon was running the perimeter when one of his wolves suddenly veered toward some bushes and slammed into a level 25 Rogue that had been in Stealth. She immediately screamed as the Wolf started to maul her and Talons other wolf joined quickly as he got a Poison Arrow in her followed by jumping into the dog pile and ramming his hunting knife into her throat until she stopped moving.

  Darren cursed as he heard someone scream in the night, he immediately looked at the tactical map of the local area before making some quick decisions. "Talon, head east immediately for the next 10 minutes before looping around to the coordinates I am going to send you. We will meet you there and ambush anyone who decides to follow you." Darren immediately set out into the darkness while relaying orders to the remaining nearby team members.

  15 minutes later the ambush was set and Talen went through the general area at a jog that Rangers could maintain in wooded areas without killing their stamina. Less than 5 minutes later two teams that had been trailing him hit the ambush point and suddenly the night lit up as both traps and Mages went off. Darren had split the Rogues and Thieves apart so they could cut off any escape route the enemy could try to follow. 5 minutes later 9 Immortals and 1 Local enemy lay dead while Darren had three badly wounded from an enemy Mage who had maxed out the Blink ability and had kept hopping everywhere before unleashing a Fireball or Firebolt. He was the last to die, cornered and cut apart by 3 Rogues.

  After stabilizing the wounded Darren made a choice and used a Portal Stone bound to the outpost to send the wounded through. It was his only one, so if they had to make a quick escape, they would be screwed.

  Aaron Swiftdeath looked at the line of bodies lay before him, 5 Lieutenants and 7 Sergeants had been killed. Two teams had been dispatched to trail the infiltration team and they had failed to report in since departing over 30 minutes ago. "Besides killing these, do we have any other losses or signs of sabotage?"

  The Captain shook his head, "The Rangers found traces that their infiltration team around our supply wagons and carts, but no obvious signs of sabotage. We have 4 more severely wounded that we are going to have to send back to Middlebrough through a portal immediately if they want to survive for the next 24 hours. What about you and your people?"

  "So far one confirmed sent to the graveyard and since the pursuit team has not checked in yet, probably 10 more gone. So 11 total from my people." Aaron responded as he turned away from the bodies. He didn't care that the locals were dead, they were the fodder to destroy the outpost, but losing 10 Immortals of the 80 he had brought was going to hurt. Two had been Mage's and by the last count, he only had 8 left now. Those dead wouldn't be back and at full strength for 24 hours at least.

  "I am going to double the watch and push the perimeter out by 30 feet. Get some sleep." The Captain said as he moved off, barking orders to the remaining Sergeants he had.

  City of Ineford

  Upper Fortifications

  Jacob watched as Lift disgorged another 200 soldiers and supplies. Jacob had called upon Dudrik and they were sending 1,600 soldiers to the surface. Jacob had only brought the Dawn Guard and 30 Immortals with their War Parties to counter the small army Middlebrough was sending.

  "How we doing Captain?" Jacob asked Thorgron as he watched supplies be loaded into various carts and wagons. A team of Rogues and Rangers had already departed in advance to the main force.

  "All troops should be top-side within the next hour, the remaining supplies 30 minutes after that." High-Captain Gregarious reported before striding off to deal with other duties.

  Jacob nodded as he checked the raid chat and his mail, "Initial reports from our infiltration team state they managed to hit both their water and food supplies and take out 12 primary targets. They were followed and took at 10 Immortals and one Local. So Darren's part of the plan is coming together. Let's get a move on boys, we are burning night time." Jacob called out and more than one soldier shouted back a curse causing Jacob to chuckle as he led Star out of the upper portion of Ineford.

  Spoiler: Spoiler

  Snaggletooth Stormcaller

  Orc (lvl 37)

  Mage- Shaman

  Abilities

  Name: Rejuvenate (lvl 4)

  Properties: Heals target for 1000 over 30 Seconds (Single Target, Cost 150 Mana, Cooldown 1 minute)

  Name: Healing Winds (lvl 4)

  Properties: Heals all Allies within 10 ft of targeted area between 750 - 1000 over 1 minute (Chaneled, Cost 300 Mana, Cooldown 10 minutes)

  Name: Life Fountain (lvl 2)

  Properties: Heal a Target for 1000, mends bones, cures all poisons and negative status effects, cast time 10 seconds and requires subject to be within 10ft (Single Target, Cost 500 Mana, Cooldown 3 minutes)

  Name: Lifes Endurance (lvl 3)

  Properties: Increases the targets Health Regeneration by 10%, instant cast (Party, Cost 100 Mana per person, Lasts 30 minutes)

  Name: Mana Totem (lvl 2)

  Properties: Increases the summoners and allies mana recovery rate by 13%, Instant Cast (Lasts 5 minutes, Cost 100 Mana, Cooldown 30 seconds)

  Name: Storm Surge (lvl 1)

  Properties: This storm covers a 30 ft radious around the Shaman. It will heal allies 50 health a second (stacks 3 times) and damages enemies for 250 damage per lightining strike (random) (Channeled for 1 minute, Cost 1000 Mana, Cooldown 10 minutes)

  Name: Spirits of the Ancestors (LVL 1)

  Properties: Summon a squad of ancestral spirits (Level +2) that fights eneimies and heals allies for 25% of the damage they deal. (Duration 5 minutes, Cost: 500 Mana, Cooldown 1 Hour)

  Equipment:

  Name: Leather Armor of Renewal

  Level: Rare Set

  Properties: Armor Rating +125

  Properties: Every time the user casts a spell the wearer has a 15% chance of recuperating the cost of the spell

  Properties: Increases Intelligience by 25 and Wisdom by 20

  Requirment: Level 30, Intelligience 35 and Wisdom 30

  Duribility: 150/150

  Description: This leather armor has been worn by Shamans, Elementalists, and Druids in the past. It will help its wearer with the costs of spells.

  Name: Staff of the Gem'Lock Tribe

  Level: Epic

  Damage: 40-55 (Physical)

  Properties: Shaman spells consume 8% less Mana

  Properties: Increases Intelligience by 10 and Wisdom by 15

  Properties: The benifits of Totems are doubled

  Properties: If the Wielder is struck, their is a 10% chance a Spirit will rise to defend the Shaman for 1 minute (Cooldown 5 minutes)

  Requirment: Level 26, Shaman class, 44 Intel, 44 Wisdom

  Durability: 160/160

  Description: This staff has been handed down from one Shaman to another for thousands of years until Grurez forsoke the Path of the Shaman for lies and Power. The Spirits of the Tribe remember what this staff once stood for and will come if called by a worthy wielder.

  Chalxae Freath

  Drow/Vampire (lvl 37)

  Rogue- Assassin

  Abilities

  Name: Backstab (lvl 3)

  Properties: Rogue plunges MH Dagger into target for 140% of Damage, cannot be Blocked and breaks Stealth

  Requires Rogue to be stealthed and behind target (Instant, Cost 200 Stamina, Cooldown 1 Minute)

  Name: Slice and Dice (lvl 2)

  Properties: Rogue triggers a series of attacks on a target (3X) that does 40% less damage but decreases targets Armor Rating by 15% for 1 minute (Cost 200 Stamina, Cooldown 2 Minutes)

  Name: Stealth (lvl 3)

  Properties: Rogue dissapears from view, any attack from Stealth counts as a Suprise attack and increases the chances of a Critical Hit (+15% chance)(Instant, Cost 30 Stamina per second, Decreases movement speed by 50%)

  Name: Serrated Edge (lvl 2)

  Properties: All normal rogue attacks have a chance to give the target a 10% Chance to recieve a Bleeding Effect (50 DPS over 5 Seconds, will stack 3 times)(Passive)

  Name: Gauge (lvl 2)

  Properties: Rogue plunges both weapons into target for 175 damage and has a 15% chance to cause target to bleed for another 130 Damage over 10 seconds (Instant, Cost 300 Stamina, Cooldown 1 Minute)

  Name: Teleport (Lvl 1)

  Properties: Rogue teleports to anywhere within 10 ft, if enemies are nearby the rogue will be in Stealth. (Instant, Cost 500 Mana, Cooldown 5 Minutes)

  Name: Dabilitating Poison (LVL 1)

  Properties: Coats MH knife with a poison that had a 5% chance to incapacitate target, decreases resource regeneration by 30%, and slows movement speed by 25% for 30 seconds (Duration 1 Minute, Cost 100 Stamina, Cooldown 5 minutes)

  Equipment:

  Name: Lolth Shadow Solder Armor Set

  Level: Epic

  Properties: Armor Rating +120

  Properties: Increases Dexterity 20, Agility is increased by 25

  Properties: Increases all Rogue and Assassin Skill and Ability Damage by 10%

  Properties: The Bearer of this Armor upon being struck has a 10% chance to slip into Shadows and the attacker has a chance to be cursed by Lolth to recieve 10% more damage from stealth attacks and from poison.

  Requirments: Drow, Level 23, 45 Dexterity, 40 Agility

  Durability: 150/150

  Description: This armor was forged by Drow Armorers for the Assassins of Lolth. Some of the most deadly and destructive warriors of the 8 Houses.

  Name: Paired Daggers of the Traveler

  Level: Epic

  Damage: 70-85 MH, 60-75 OH

  Properties: Increase Dexterity and Agility by 35

  Properties: Increases damage of all Rogue abilities/skills by 10%

  Properties: Increases speed while stealth is active by 30%

  Properties: Increases critical hit chance by 3%

  Requirement: Level 36, Dexterity 40, Agility 40

  Durability: 685/750

  Description: These daggers once belonged to a famous dungeon diver that traveled to many lands until one day disappeared. Some say he died in a dungeon while others swore he retired, no one knows for sure.

  June Moonshadow

  Drow/Vampire (lvl 37)

  Rogue- Ranger

  Abilities

  Name: Eagle Eye (lvl 4)

  Properties: Increase Accuracy by 13%, instant cast self only (Duration 1 Hour, Cost 100 Stamina, Cooldown 30 minutes)

  Name: Rapid Fire (lvl 3)

  Property: Launch 6 arrows in 3 seconds, but they do 40% less damage (Cost 200 Stamina, Cooldown 3 minutes)

  Name: Fire Arrow (lvl 3)

  Properties: Ignite the arrow to cause an additional 10 - 15 Fire DPS for 30 Sec, instant cast (Cost 100 Stamina, 1 minute cooldown)

  Name: Poison Arrow (lvl 3)

  Properties: Poison your arrow to cause an additional 10 - 15 Poison DPS for 30 Sec, instant cast (Cost 100 Stamina, 1 minute cooldown)

  Name: Explosive Arrow (lvl 2)

  Properties: Explosive arrow that does 200 damage to all enemies within a 5 ft radious with a 10% chance to cause another 150 fire damage over 10 seconds (Cost 300 Stamina, 3 Minute Cooldown)

  Name: Bonded Animal (LVL 1)

  Properties: Ranger can summon a bonded animal (Default is based upon Race, Spider), this bond will increase the summoned creatures Health, Defense, and damage by 10% (If summoned creature dies, will not be able to summon new one for 5 minutes)

  Name: Inner Animal (LVL 1)

  Properties: Increases your damage (+5%) and your bonded animal (5%) as long as they are active and nearby (10 Feet)(Passive)

  Equipment...

  Name: Ranger Armor of the Darkwood

  Level: Rare Set

  Properties: 175 Armor Rating

  Properties: Increase Dexterity and Agility by 20

  Properties: All Ranger Abilities cost 10% less and deal 10% more damage

  Durability: 110/125

  Requires: Ranger Class, Dex 30, Agility 30

  Description: This armor was given to the Guardians of the Darkwood, these Wood-Elves watched over the forest for almost a thousand years before being wiped out by the Empire of Night.

  Name: Guardian of Inalon

  Level: Elite-Unique

  Damage: 50-75

  Properties: Increase Dexterity and Agility by 20

  Properties: Camouflage skill is increased by 10%

  Properties: Chimera Poison Ability, Cote an arrow with this potent poison. (Target will suffer 10% more damage and will suffer 50 DPS for 5 minutes, Cooldown 1 Hour)

  Properties: Summon: Wolf Pack Ability, summon a group of 6 wolfs (Your level +2) to fight by your side for 5 minutes. (Cooldown is 24 Hours)

  Durability: 130/150

  Requires: Ranger class, Level 26, Dex 30, Agility 30,

  Description: Before Wood-Elf city of Inalon was destroyed, bows like this were given to the Guardians of the Darkwood for their service. All other known copies were destroyed when the Guardians were wiped out when the city and forest fell to the Empire of Night's armies.

  Name: Shigna Firecaller

  Kobold (lvl 37)

  Mage- Elementalist

  Abilities...

  Name: Firebolt (lvl 4)

  Properties: Throw a conentrated blast of fire that burns the target for 100-125 Damage with a 10% chance to cause the target to catch fire and cause an additional 200 DPS over 15 seconds, instant cast (Cost 150 Mana, 30 Second cooldown)

  Name: Magma Blast (lvl 3)

  Properties: Sends a blast of Earth and Fire at a target causing 125-175 Earth/Fire Damage with a 50% Chance to cause another 300 Fire Damage over 30 seconds, instant (Cost 250 Mana, 2 minute Cooldown)

  Name: Earth Spear (lvl 2)

  Properties: Cause 600 Earth Damage to Target, cast time 10 seconds (Cost 500 Mana, 5 Minute Cooldown)

  Name: Firepact (lvl 4)

  Properties: Targeted weapons have a 35% chance to cause an additional 25-30 Fire Damage per strike, instant (Cost 100 Mana per person, lasts 30 Min)

  Name: Summon Minor Earth Golem (lvl 2)

  Properties: Earth Golem (Your level +3) remains for 5 minutes or until destroyed, Cast time 10 Seconds (Cost 750 Mana, Cooldown 10 minutes)

  Name: Meteor (lvl 1)

  Properties: Damages targeted area and all enemies within for 500-750 Damage, and has a chance to cause targets to catch fire for another 300 fire damage over 30 seconds (Cast time 15 seconds, AoE, Cost 1000, cooldown 10 minutes)

  Name: Fireball (LVL 1)

  Properties: Summon a concentrated ball of fire that explodes on impact dealing 350 direct damage and has a chance (25%) of lighting all enemies within 3 feet of taget area on fire for another 200 damage over 10 seconds. (Cast time 3 seconds, Cost 250 Mana, Cooldown 2 Minutes)

  Equipment...

  Name: Elemental Leather set of Summoning

  Level: Epic

  Properties: Armor 125

  Properties: All Offensive magic Damage increased by 25%, Cost decreased by 10%

  Properties: Summoned Golems are 15% stronger

  Durability: 350/400

  Description: This leather set is reinforced with both magic and elements, can only be used by a Kobold

  Name: Staff of the Elements

  Level: Epic-Scalable (Level III)

  Damage: 60-75 (elemental damage, physical)

  Properties: Increases Intelligience 35 and Wisdom 35

  Properties: Increases wielders mana pool by 10%

  Properties: Decreases the spell cost of all spells by 5%

  Properties: Ability Unlocked: Firestorm

  Requirment: Kobold, Elementalist, Intelligience 40, Wisdom 40

  Durability: 500/500

  Description: This staff was forged by the greater elements and given to the Earth Splitter Tribe, it will absorb 10% of the wielders incoming experience and grow stronger with the wielder.

  Note* Firestorm: A 10 foot circle is targeted and flames deal constant damage (450-700) to enemies over 20 seconds. (Chaneled)

  Name: Fenwyn Cabot

  Gnome (lvl 37)

  Mage- Warlock

  Name: Chaos Bolt (lvl 4)

  Properties: Hurl a bolt of Demonic and Chaotic Energy at a target that deals 125-175 Damage (Cast time 3 seconds, Cost 150 Mana, cooldown 25 seconds)

  Name: Hellfire Blast (lvl 4)

  Properties: Engulf your target in the fires of the Abyss, deals 125-175 initial damage and another 300 damage over 30 seconds (Cast time 5 seconds, Cost 250 Mana, cooldown 1 minute)

  Name: Curse of the Darkness (lvl 2)

  Properties: Curse your targets so that they will recieve more damage from Demonic, Dark, and Chaotic spells. increase damage recieved by 7.5% lasts 3 Minutes, can curse (2) targets (Instant Cast, Cost 100 Mana, Cooldown 30 Seconds)

  Name: Drain Victim (lvl 3)

  Properties: Drain your target of Health, Stamina, and Mana and use it as your own. Drains target of 7.5% of life/stamina/mana over 30 seconds (Channeled, Cost 500 Mana, cooldown 5 minutes)

  Name: Summon Demon (lvl 1)

  Properties: Summon a demon to assist you in battle, demon is depends on level of Warlock (Current: Prime Imp, Lieutenant Warrior Demon), if the summoned Demon is killed or banished the Warlock cannot summon another for 5 Minutes (Every demon has a different benifit for the summoner)(Cast time 30 Seconds, Cost 1000 Mana)

  Name: Demon Skin (lvl 1)

  Properties: Increase the Targets Defense by 5%, if the Target is struck the attacker his a 10% chance of suffering 200 Hellfire damage (Single Target, Cost 100 Mana, Lasts 30 minutes)

  Name: Soul Blast (LVL 1)

  Properties: Blast a target with a mix of Chaotic/Dark/Demonic energy dealing 300-450 Damage and leaving the target vulnrable (+5%) to all forms of damage for 30 Seconds. (Cast time 5 Seconds, Cost 500 Mana, Cooldown 10 Minutes)

  Equipment:

  Name: Ukdooc Primer of Ruin

  Level: Epic

  Properties: Increase Intelligence by 35, Increase Wisdom by 35

  Properties: Increases mana by 1,000

  Properties: Increase Mana regeneration by 10% during combat

  Properties: Increases critical chance of Demonic/Dark spells by 10%

  Durability: 350/400

  Requirement: Warlock, Level 35, Intelligence 40, Wisdom 40

  Description: Ukdooc the Fallen was once a powerful mage before he was turned into a Lich and made a Captain in the Plague Lords armies. After their defeat at the hands of the Hallowed Tombs, he swore to avenge his former master's defeat and watch the Tombs burn. This Primer contains a portion of his strength and will, a strong Warlock can use this power for their needs.

  Name: Sanctified Robes of the Void

  Level: Rare

  Properties: Increase Armor Rating by 65

  Properties: Increases Intelligence by 25 and Wisdom by 25

  Properties: 5% chance that an attack will be nullified upon striking the wearer

  Requirement: Warlock, lvl 22, Requires Intel 30 and Wisdom 30

  Durability: 75/75

  Description: This robe has been soaked in void energy and will nullify some attacks.

  Name: Nara'nga Sacrificial Dagger of the Pit

  Level: Epic (Unique)

  Damage: 75 - 125

  Properties: Increase Intelligence and Wisdom 30

  Properties: +15% Increase damage of Dark/Chaotic Spells

  Properties: Friendly Demons have 10% increased stats

  Properties: Ability Unlocked: Dark Sacrifice (Cooldown 24 Hours)

  Requirement: Warlock, LVL 35, Intelligence 40, Wisdom 40

  Durability: 650/800

  Description: This unique dagger was forged for a demon using a mix of Hell-Steel, Mithril, and a bit a Platinum making it suitable for channeling large amounts of dark magic while protecting its wielder from any nasty side effects.

  Name: Mug Ruith

  Human (lvl 37)

  Mage- Druid

  Name: Healing Roots (lvl 4)

  Properties: Target is wrapped in roots (does not hinder target) that absorb 7.5% of incoming damage while healing target for 1000 over 30 seconds. (Single Target, Instant, Cost 250 Mana, Cooldown 1 minute)

  Name: Mending Leafs (lvl 4)

  Properties: A druid channels healing magic within a 10 ft area, all allies within the area are healed for 200 every second over 30 seconds (Channeled, Cost 500 Mana, Cooldown 5 minute)

  Name: Embrace of the Forest (lvl 3)

  Properties: Target recieves this blessing that increases their Armor Rating by 10% that last for 30 minutes. (Single Target, Cost 100 Mana, Cooldown 10 Minutes)

  Name: Wrath of the Ancients (lvl 2)

  Properties: Druid summons a Treant (Level +2) that will fight enemies and heal allies for 2 minute. All allies within 10 feet of the Treant will recieve 50% of the damage it deals as health. (Cast time 5 seconds, Cost 300 Mana, cooldown 10 minutes)

  Name: Healing Burst (lvl 1)

  Properties: Druid heals a target for 600 and another 300 over 30 seconds, healing energies sorround the target and will effect allies to a lesser degree (Cast time 10 seconds, Cost 750 Mana, cooldown 10 minutes)

  Name: Blessing of the Wild (lvl 1)

  Properties: The Druid Blesses his party so that they will do 5% more Damage and take 5% less damage (Cast time 10 seconds, lasts 10 minutes, cooldown 15 minutes)

  Name: Fairy Fire (LVL 1)

  Properties: Bombard a 10 foot area with magical fire dealing 100 DPS and healing allies for half that for 15 seconds. (Channeled, Cost 750 Mana, Cooldown 10 Minutes)

  Equipment:

  Name: Orb of Hellish Clarity

  Level: Rare

  Properties: Decreases the cost of healing magic by 10%, at the cost of 5% of the wielders Mana

  Properties: If the Healer is struck, the attacker has a 10% Chance of being set on fire dealing 500 damage over 5 seconds (30 Second Cooldown)

  Description: This trinket has been passed down by the Demon of the Abyss to assist in keeping their warriors hale and whole.

  Name: Thorn Studded Leather of the Wild

  Level: Rare

  Properties: Increase Armor Rating by 100

  Properties: Increases Intelligence by 20 and Wisdom by 25

  Properties: Attackers receive 25 damage for every direct physical attack

  Requirement: Druid, lvl 21. Intel 20 and Wisdom 20

  Durability: 100/100

  Description: This leather armor has been enhanced with Ironwood thorns to strike back at attackers.

  Name: Dark Oak Mace of the Wild

  Level: Rare

  Damage: 25-45 (Physical)

  Properties: Increases wielders Mana by 5%

  Properties: Increases Wielders Intel/Wisdom by 15

  Requirement: Druid, lvl 20, Intel 25, Wisdom 20, Strength 15

  Durability: 125/125

  Description: This mace was created from Dark Oak wood, soaked in mana will increase the wielders potential abilities.

  Name: Thelgrum Orcbane

  Dwarf (lvl 38)

  Warrior- Paladin

  Abilities:

  Name: Smite (lvl 4)

  Properties: Stike a target with the power of your faith, deals 130-175 damage (Instant Cast, Cost 200 Mana, Cooldown 1 minute)

  Name: Wrath (lvl 4)

  Properties: Stike a target with the power of your faith, deals 150-190 damage, can weaken target so they deal 5% less damage (Instant cast, Cost 300 Mana, Cooldown 2 minutes)

  Name: Banish (lvl 4)

  Properties: Damage or destroy beings of Dark, Death, or Chaos, deals 200-250 damage to target (3 second cast, Cost 300 Mana, Cooldown 5 minutes)

  Name: Cleanse (lvl 3)

  Properties: Purify a target of 2 Curses or Poisens (5 second cast. Cost 100 Mana, Cooldown 3 minutes)

  Name: Blessing of the Ancient Kings (lvl 3)

  Properties: Party will take 7.5% less damage from all sources, Increases damage against all attackers by 5% (10 Second cast time, Cost 500 Mana, Lasts 30 minutes)

  Name: Righteous Strike (lvl 1)

  Properties: Infuse your hammer with the strength of your faith and hurl it at your enemy, Deals 500 damage to target (Cast time 5 seconds, Cost 750 Mana, Cooldown 5 minutes)

  Name: Resurection (lvl 1)

  Properties: Through Faith and the power of the Paladins Patron, they can bring back the dead. (Single Target, Cost 1000 Mana, 12 Hour Cooldown)

  Equipment...

  Name: Armor of the Life Warden (Set armor)

  Level: Epic/Scales (LVL 1)

  Properties: Armor Rating +200

  Properties: Increase Constitution by 25, Increase Strength by 20

  Properties: Upon being damaged, the bearer of this armor has a 10% chance of being healed for 50% of the damage recieved

  Properties: Once every 24 Hours the bearer of the armor can heal a target for 1000 health.

  Requirment: Dwarf, level 24, 40 Constitution, 40 Strength

  Description: This armor was forged and handed down by the Guardians of Dumathoin before the War of Survival wiped them out. Whoever wears this armor has the blessing of Dumathoin.

  Name: Spiked Bulwark of the Hell-Spawn Tribe

  Level: Epic

  Properties: +120 to Armor Rating

  Properties: Increase Constitution 35 and Strength 25

  Properties: Increase Block Chance +5%

  Properties: 25% of all Damage received is reflected back at attackers

  Requirement: Level 35, Strength 35, Constitution 30

  Durability: 750/900

  Description: The Hell-Spawn Tribe Goblins revere Demons and will fight to the death for their patron, Nara'nga.

  Name: Hammer of Balance

  Level: Artifact, Unique, Scalable (LVL 1)

  Damage: 50-65

  Properties: Increases all stats by 10%

  Properties: Upon striking the target, the bearer of this weapon his a 50% chance of being healed by half the damage dealt.

  Properties: Upon striking the target, the target has a 10% chance of being Judged and receiving 5% more damage from all sources for 1 minute (cooldown 30 seconds, stacks 3 times)

  Properties: Ability Unlocked: Judgement of Balance* (24 Hour Cooldown)

  Durability: 1000/1000

  Requirement: Paladin of Balance, LVL 10, Strength 20, Constitution 20, Wisdom 20, Soulbound to the Orders leader

  Description: This Hammer was crafted by the Primordial power of Balance for the very first Paladin of Balance, Thelgrum Orcbane. It has hidden properties that will be discovered with time and as it gains strength.

  Note* Judgement of Balance: Summon a shaft of light that will heal self and allies while damaging enemies for 30 seconds. (3 Second Cast, Cost 750 Mana, Cooldown 24 Hours)

  Name: Rory Bearskin

  Human (LVL 37)

  Warrior- Berserker

  Name: Enrage (LVL 4)

  Description: Increases Damage by 30% for 20 sec, but receive an additional 10% more damage for 25 sec (Instant, Cost 300 Stamina, Cooldown: 4 min)

  Name: Bloody Strikes (LVL 3)

  Description: For the next 45 seconds your weapons strikes will cause your enemies blood to spray everywhere and heal you and your allies for 50% of the damage you deal (Instant, Cost 250 Stamina, Cooldown: 2 minutes)

  Name: Bloodlust (LVL 3)

  Description: Increases damage by 10% after being in a battle for 30 seconds (Passive)

  Name: Gouge (LVL 2)

  Description: Each of your attacks have a 10% chance to cause 125 bleeding damage over the next 10 seconds (Passive)

  Name: Cleaving Strike (LVL 1)

  Description: The Barbarian deals an overpowerful blow that deals 250% damage and has a chance of sundering the armor of the target, causing the target to lose 10% of their armor. (Instant, Cost 500 Stamina, Cooldown 2 minutes)

  Name: Warriors Heart (LVL 1)

  Description: A blow that would normally kill the Berserker instead invigorates him. The Berserker will regain 20% health, deal 25% more damage, and ignore all incoming damage for 10 seconds. (Passive, Cooldown 24 Hours)

  Name: Battle Shout (LVL 1)

  Properties: The Battle Shout increases the damage (+10%) of the Berserker and Allies within a 10 Foot radious for 30 Seconds. (Instant Cast, Cost 200 Stamina, Cooldown 5 Minutes)

  Equipment...

  Name: Barbaric Hell-Spawn Shirt

  Level: Rare

  Properties: Armor Rating +175

  Properties: Increase Strength 35, Constitution 25

  Properties: Ability Unlocked*: Hellfire Retribution

  Requirment: Barbarian, LV 35, Strength 40, Constitution 30

  Durability: 600/750

  Description: The Barbaric Hell-Spawn Shirt is a chainmail shirt forged by the Hell-Spawn tribes most devoted adherants. These elite warriors protect the tribal Chief and Warlocks.

  Note* Hellfire Retribution: Upon Death, a blast of Hellfire will emit from the wearer of the mail shirt dealing 500-750 damage. (Passive)

  Name: Spiked Mace of the Ember Forge (2-Handed)

  Level: Rare

  Damage: 85-120

  Properties: Increase Strength by 35 and Constitution by 25

  Properties: 10% Chance to cause 50 Bleeding damage (Can stack 3 times)

  Properties: Weapon causes 20-45 Fire damage per strike

  Requirement: Level 35, Strength 40, Constitution 25

  Durability: 650/800

  Description: This mace was crafted in the Dwarven Ember Forge a forge the infuses everything created within with a portion of fire element contained within the forge.

  Name: Patemal Farstrider

  Moon Elf (LVL 37)

  Mage- Necromancer

  Abilities...

  Name: Death Bolt (LVL 4)

  Description: Hurl a bolt of death energy at a target dealing 125-140. (Cast time 3 Seconds, Cost 250 Mana, Cooldown 1 Minute)

  Name: Corruption (LVL 3)

  Description: Target a 5-foot area with death energy that slowly consumes and corrupts the living, dealing 230-270 Damage. (Cast time 10 seconds, Cost 500 Mana, Cooldown 3 minutes)

  Name: Grasping Hands (LVL 2)

  Description: Skeletal hands burst from the ground grasping and rooting any enemies within a 7-foot radius. (Instant, Cost 500 Mana, Cooldown 5 Minutes)

  Name: Bone Armor (LVL 2)

  Description: A necromancer can increase their Armor (+10%) by using the bones of nearby fallen for 1 hour. (Instant, Cost 100 Mana, Cooldown 1 hour)

  Name: Bone Spear (LVL 2)

  Description: Summon a spear of Bone and Death Energy, and send it hurtling at your target dealing 350 Damage and causing the spear to explode dealing another 200 damage to targets within 5 feet. (Cast Time 10 seconds, Cost 500 Mana, Cooldown 5 minutes)

  Name: Summon Undead (LVL 1)

  Description: Summon a squad of 6 fallen warriors (Your level +5) to fight for you for 5 minutes. (Cast time 15 seconds, Cost 1000 Mana, Cooldown 1 Hour)

  Name: Desiccation Curse (LVL 1)

  Description: Curse an enemy that will suck the life from the target (50 DPS), decrease their Attack Damage by 25% and decrease targets Mana/Stamina/Etc.. regeneration by 25% for 30 Seconds. (Instant Cast, Cost 500 Mana, Cooldown 2 Minutes)

  Equipment...

  Name: Vestments of the Grave

  Level: Rare

  Properties: Armor Rating + 100

  Properties: Increase Intelliegence and wisdom by 35

  Properties: Increases the Damage (+10%) of all Death Spells

  Requirment: Necromancer, Level 35, Intelliegence and wisdom 30

  Durability: 350/400

  Description: These robes were specifically designed to augment the magics of a necromancer school.

  Name: Bone Wand of Mana

  Level: Uncommon

  Damage: 60-75 (Death)

  Properties: Increase Intelliegence and wisdom by 25

  Properties: Increase Mana Pool by 500

  Requirment: Necromancer, Level 35, Intelliegence and wisdom 30

  Durability: 450/500

  Description: This wand was created from a thigh bone of a Lich and then soaked in a mana well for 30 days to augment the wand to increase the power of the Necromancer wielding it.

  Spoiler: Spoiler

  Name: Star

  Race: Void-Wolf

  Mount Type: Combat Mount

  Rarity: Epic

  Level: 30

  Experience: 25,780/300,000

  Note* Characteristics will be earned by your actions and your mounts actions, you cannot influence how the gain or lose character points.

  Constitution: 50

  Strength: 60

  Agility: 30

  Dexterity: 30

  Intelligience: 35

  Wisdom: 25

  Health: 5,000

  Stamina: 2,950

  Carry Capacity: 1,100 lbs

  Armor Rating: 2000

  Attack Damage: 240-295 (Bite), 96-113 (Claws)

  Note* Attack Damage can be influenced by Skills/Abilities of the party and by perks from the Combat tree.

  Note* Every 5 levels mounts will accrue 3 points per tree.

  Note* Tier 2 will unlock at level 20, Tier 3 at 50, etc...

  Current points (4) Mount, (2) Combat

  Mount

  Tier 1...

  Name: Beast of Burden (Rank 1 Purchased, Rank 2 Available)

  Description: Increases the carrying capacity of your mount by 10% (Passive)

  Name: Well Feed (Rank 3 Max)

  Description: Increases Stamina by 20% (Passive)

  Name: Endurance Training (Rank 1 Available for Purchase)

  Description: Decreases Stamina drain of Trot (3%) and Running (5%)(Passive)

  Tier 2...

  Name: Sprint (Rank 1, Rank 2 Available)

  Description: Drasticly increases your mounts speed for a short duration(10 Seconds). (Cost 300 Stamina, Cooldown 1 Hour)

  Name: Empathic Link (Rank 3 Max)

  Description: Allows Rider/Mount to communicate complicated thoughts and ideas over a distance (50 Feet). (Passive)

  Name: Rapid Recovery (Rank 3 Max)

  Description: Decreases recovery time (-12 Hours) upon death. (Passive)

  Note* Some Combat perks are available due to the race of your mount.

  Combat

  Tier 1...

  Name: Thickened Hide (Rank 1 Available for Purchase)

  Description: Increases the natural armor of your mount by 10%. (Passive)

  Name: Sharpened Teeth and Claws (Rank 3 Max)

  Description: Increases Attack Damage by 20% (Passive)

  Name: Phase Shift (Rank 3 Max)

  Description: The Void-Wolf can shift its physical self to another plane of existence for a short duration (10 Seconds) where their Health and Stamina recovery (+75%) is increased. (Cost 400 Stamina, Cooldown 3 Minute)

  Tier 2...

  Name: Shredding Attacks (Rank 3 Max)

  Description: Regular attacks have a 40% chance to cause bleeding (200) damage over 10 seconds. (Passive)

  Name: Bite (Rank 3 Max)

  Description: A powerful attack (+250%) that can punch through flesh, bone, and armor. (Cost 200 Stamina, Cooldown 5 Minutes)

  Name: Call of the Pack (Rank 1 Purchased, Rank 2 Available)

  Description: Your mount summons a pack of Void Wolves (Level +2) to fight by her side for 5 minutes. (Cost 1,000 Stamina, Cooldown 24 Hours)

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