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Chapter 40 – Defenses and Nerfing

  Dungeon Day 45 - Continues

  Confidence boosted with his new D-rank bosses. Dan decided to move on to the next step of his “conquer the zone” pns. He hadn't missed the fact that Dena had stated she had seen him summon monsters in addition to watching the fight around the tree. It was something he had been worried about at the time but hadn't bothered to address then due to ck of power and mana. Now, however, he had both, and with the threat of more D rankers, including a possible D rank shard, Dan needed to step up his defenses.

  So, his pns began with creating a proper defensive position that he could feel safe in and hold in case something was able to threaten him. The first thing was to create a shield that would both stop attacks and any magical spying. Sadly, the shield and effects were only as strong as he was, so if a strong enough foe came, they would be able to eventually smash or pierce its anti-cirvoyance magic. Still, it was a good investment, so Dan quickly looked through his menu, selecting the add enchantment option as the menu cascaded to show more options.

  Cim or Edit Area.

  — Cim Area

  — Edit Area

  - - Transform Environment

  - - Add Enchantment

  - - - Enchantment List

  The list of enchantments was vast, and he could even create his own. This time around, that wasn't going to be necessary, so he selected the shield and anti-cirvoyance options, which he quickly found through a nice mental filter option. Both enchantments were going to be D rank, though their complexities differed. The most straightforward one was the anti-spying magic, which would be more passive since its whole thing was blocking one specific type of magic. Now, the shield was more complex because it needed to defend itself from attacks from multiple sources, with each source having a different magical nature.

  Either way, Dan would still have to pay a daily cost to keep the enchantments active while also feeding them mana to actually make them work. He would have worried about that, but since his minions could contribute and give their mana to them, it wasn't as big of a deal. In total, the cost of both enchantments in the area around the fort came to a nice upfront cost of 276 mana with a daily price of 138 mana to keep refreshing the enchantments and not let them fade.

  Confirming the purchase, Dan felt the mana drain from him, and a nice light blue and slightly fogged shield appeared around his fort. Happy with his creation, Dan then moved to the next defense enchantments that were probably more important than the ones he had just made.

  What could be more important than a defense shield to stop enemy attacks and an anti-cirvoyance zone? A defense that would stop most foes from easily getting within striking distance to begin with. Dan was going to make an anti-flying and anti-teleportation zone along with a mist to help keep out normal prying eyes.

  This new zone would be much more expensive than the one that had just been made as it wasn't going to just cover the small fort. Where the fort area was around 36,000 square feet, the new zone would be 80,000 square feet around the fort.

  Even then, the covered area would only add around half of the total cost. The real expenditure was going to come from the magic used. In short, magic, as Dan knew, was roughly divided into four categories in many worlds. There was simple, advanced, crafting and mind magic.

  Each magic category could be divided into many more separate magics that were then debated into oblivion as to what made them different. It was such topics that wizards went on about in a normal world. However, Dan couldn't be bothered to get into it. The only thing he needed to know was the four different categories. Specifically, the advanced and mind magic ones, as any enchantments using magic in those categories, were inherently more expensive.

  Advanced Magic consists of Soul, Space, Gravity, and Time, with Mind magic dealing in Telekinesis, Domination, Telepathy, and Illusion. As such, a dome prohibiting teleportation would be much more expensive than a zone that shot out fireballs.

  This meant that in addition to his anti-teleportation and anti-flying zone. The mist he was going to make to confuse invaders would add even more cost due to the use of mind magic. Then, adding the strength and complexity of the enchantments brought the upfront cost to a total of 659 mana with an additional daily charge of 330 mana. Even then, he paid the amount and felt his mana tank dip heavily. After paying, Dan felt a buzz of magic go through the area as the enchantments activated, and a fog slowly appeared in the surroundings.

  Having spent so much mana, Dan had to wait a bit more before he could start doing other things.

  As the day went by and Dan regained some of his mana, he decided to respawn his two underwater bosses. Paying the 690 mana, Dan respawned Billy and Jaws outside of the isnd where his teleporter was. Dan didn't have much use for his underwater bosses and told all three of them to do as they pleased as long as they didn't bother the frog people. He was tempted to make it so they could work above water and make them breathe air, but he didn't feel the need to have them join combat. They had done their job, and they had done it well and had secured him the win, so as far as he was concerned, they could just chill in the ke until it was dungeon time.

  From there, Dan continued spawning even more of his monster teams. In total, he was able to spawn four more teams, which was a rather nice amount for only a few hours of work. He would have made more, but he had spent much of his daily allotment on the enchantments and upgrading his bosses.

  As night approached, Dan began to get a bad feeling because things stopped spawning. Usually, it would slow down by the end of the day. Then, things would pick back up after midnight as the new day seemed to reset the invader spawns. Some still came from outside of his territories but still, it was a bit of a low number.

  Around an hour or two from midnight, his worries were relieved in the worst way possible.

  ?? Crystal Notice ??

  Attention! A new event has been activated.

  Event Name: Wolfbat Rumble.

  Event details: A wave of wolfbats will invade your territory, along with their leader. To succeed, you must eliminate all wolfbats and survive.

  Warning! Until the event is completed, any creature tied to you cannot leave your territory. Additionally, time outside of your territory is frozen, and night will remain frozen until all wolfbats are beaten!

  Good Luck, Dan. Mother says congrats on ranking up!

  ??

  “God Dammit.” Were Dan’s only words as his attention was brought to the fog west of his fort.

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