"Now, the next question is which field to choose."
After careful consideration, Pei Qian decided to first understand the general environment of this world.
He opened his ptop, unched the QianDu search engine, and began browsing the recent news, especially tech-reted ones.
“There are some changes, but they’re not that big.” Pei Qian thought to himself.
This world, compared to Pei Qian's previous one, had not changed much, except that technological development was a little faster.
Communication and information technologies had developed rapidly, and digital hardware configurations such as computer chips and graphics cards were advancing by leaps and bounds.
Many technologies that Pei Qian remembered only appearing in 2015 or even ter in his previous world had already begun to take shape here.
For instance, the smartphone boom was supposed to happen around 2012, but in this world, it had already become widespread by 2008, and now high-quality games were even appearing on mobile phones.
In addition, this world had a much stronger sense of copyright protection. Pirated resources across various fields had been completely blocked and severely cracked down upon, with penalties for piracy being more strictly enforced.
As for other aspects, there wasn't much change.
The booming industries were still in the fields of the internet, technology, gaming, and culture, much like in Pei Qian's past world.
Pei Qian could choose any industry to enter, with no restrictions from the system.
However, when starting a company, in order to create value and avoid being judged as vioting the system’s rules, Pei Qian also had to hire some relevant professionals.
For industries he was unfamiliar with, it would be difficult for Pei Qian to manage the direction. What if the professionals he hired turned out to be highly capable and succeeded at what he couldn’t?
Therefore, after some thought, Pei Qian decided to start with the gaming industry.
Although Pei Qian had never worked in the gaming industry, after pying so many games, he had some basic understanding of it.
Compared to other industries, Pei Qian believed he had a stronger grasp of the gaming industry.
A slight change in gamepy could lead to a game either failing or exploding in popurity. This was a huge advantage!
Besides, the gaming industry burned money very quickly.
In physical industries, when things go south, you can still sell off some fixed assets, and it’s hard to go bankrupt completely; however, in the gaming industry, losses meant total loss—just a pile of code, worth nothing at all.
Pei Qian had memories of the future, so as long as he deliberately avoided games that could make money, he could succeed, right?
Step 1: Make a game!
Step 2: Lose money, and turn all system funds into personal assets!
Step 3: Spend all the money!
Yeah, that’s the perfect pn.
Pei Qian felt like he was a genius!
After determining his direction, Pei Qian searched for the official website of the Business Bureau, downloaded the personal company management app, and successfully logged in using his ID number and initial password.
He already had a company under his name, "Tengda Network Technology Co., Ltd.", with 50,000 yuan in the company account.
This was likely the system’s bck technology that helped him register the company.
In terms of the entrepreneurial environment, the simple and low-difficulty parallel world was vastly different from Pei Qian’s past world.
In this world, to encourage mass entrepreneurship, the threshold for starting a personal company was very low. Most company processes had been automated, and many could be completed online or through apps.
This was even more advanced than Pei Qian’s previous world would be a decade ter, and it was very friendly to individual entrepreneurs.
There were also other changes like this.
For instance, due to rapid advancements in communication and cloud technology, many industry connections and resources had been integrated, which greatly improved the efficiency of online work.
Take the gaming industry, for example. There was a unified official agency called the "Entertainment Software Rating Organization" (ESRO). This agency was responsible for the regution and review of various games.
Additionally, ESRO had unched an official resource site for entrepreneurs to use.
ESRO’s official resource site could be seen as a massive collection of game resources for the domestic gaming market. Here, entrepreneurs could purchase general art resources, programming temptes, design drafts, and even hire professionals to customize their games.
These resources, such as art assets and programming temptes, were voluntarily shared by other companies or individuals in the industry, avaible for paid use.
Of course, these were basic and common resources.
The site also allowed entrepreneurs to contact industry experts, such as top-tier illustrators, and negotiate business directly with them.
Furthermore, ESRO had released an official game editor, integrating the most common game editors on the market and simplifying their usage. After a short period of learning, most people— even without any programming background— could master it.
These changes had all occurred in the st two to three years due to rapid technological breakthroughs, roughly around 2007 to 2009.
It was precisely because of the strong backing from an organization like ESRO that such changes had happened.
Naturally, other industries, like film, animation, and cultural industries, had also seen simir changes, though Pei Qian didn't need to understand them for now.
"I'll check the requirements for the resource site client and the editor..."
"Hmm, not bad, my ptop can barely handle it. But the computer’s configuration still has its limits, so I can't make very rge games."
"Doesn’t matter. Anyway, I wasn’t pnning on making a big game."
Pei Qian’s ptop was bought shortly after he entered university, only a few months ago, so it could still run the resource site client and the ESRO editor.
But since it was a mid-range ptop, its configuration wasn’t great, and while he could make basic games, rge ones were out of the question.
That was fine, though, since Pei Qian wasn’t pnning on making a big game—he didn’t have enough people or funds, and he wasn’t pnning to make any profit.
Just making an indie game that could pass the review would be good enough.
Pei Qian first opened the editor and studied the tutorial carefully.
An hour ter, Pei Qian was feeling sleepy.
"Didn't they say that even without programming skills, I could learn this? Ugh!"
Pei Qian was quite speechless.
Although the learning curve for this editor was much lower compared to traditional game editors or programming nguages, it was still difficult for someone like Pei Qian who had no programming foundation!
However, he did manage to learn some simple tasks, such as using ready-made game temptes and modifying art resources.
"Well, let me browse the resource site first and analyze some games on the market."
Pei Qian entered the resource site and checked out some of the existing resources.
There were quite a few types, with various game genres like simution driving, fighting, shooting, RPG, and more, all with some general temptes avaible.
These temptes were basic, and the prices weren’t high.
For example, the shooting game tempte: once this tempte was loaded into the editor, it allowed for basic functions such as walking, shooting, and reloading. Some weapons even came with default bullet trajectories.
By purchasing additional art resources and applying them, you could create a simple, one-dimensional shooting game.
To make the game more complex, you’d need to learn some advanced techniques for the editor.
For particurly difficult functions, you would need to hire someone on the resource site to complete them.