HFC (Her Majesty's Finest Coin) - The world currency, silver coins with an imprint of the Goddess on it
Tidbits about the rules:
Sentient system 2.0 - The system is not available to users until they're 16th birthday to prevent imbalances and abuse of the system.
For example, Individuals can be trained at a young age to produce very basic flame arts through schooling on how to use Lùth.
It can not result in producible damage. Likewise, the same rules apply for Kaha and abilities.
Typically, most sentients start as one of the beginners classes such as: Esquires, knucklers (Martial artists), Lùth-lites (the initial art class), ranged-lites (entry level long distance class).
The advancement of a class depends on various conditions. Some are very direct I.E slay X number of monsters and advancement options will unlock. As already mentioned in the story, Wardi unlocked Pranser by using Rapiers exclusively over swords.
Party + class info
MC: Age 37
Wardi: Age 37, Level 22 Class - Pranser (high speed frontline fighter) Gift - Librata. Pranser has the speed of a ninja, the grace of a flamenco dancer...whilst using a rapier.
Rhua: Age 37, Level 22 Class - Chauvelier (Traditional Knight/Tank) Gift - Caller
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Horace: Age 24, Level 22 – Artillerist (ranged/partial supporter) Gift - Seeker
Lucy: Age 20, Level 22 Class – Haberdashphylacterist (Now that's a tongue twister.) This class is a bit of a twist on the mage archetype. The hat itself is the source of power, it covers the entirety of Lucy from far above her head down to her feet. Think of it more like a Mascots costume. If it's removed she loses access to arts
Longshots - A sniper esque class. Restricted to Longbows / Long range firearms.
Slingers - Mage class focusing on weak but fast spell casts.
Slamchamp - A berserker class that should have tried out for basketball.
Terra was earth-like and at the point in time of the incident in 2040. Had a very strong 1980's look at a city level / people globally.
Rankers system - Hierarchy of people that are great at certain things like fighting, crafting or gathering. It's mostly for fun.
Some of the people more inclined to fighting or money making take it literally. There's bonus's for fighting other sentients and winning, likewise crafting something extraordinary grants you EXP and in turn money from sales.
The closer you are to rank 1 the more of a noticeable mark in the world or history you've imprinted - it is separate to individual levels
The top ten or 'Tenner's' are VERY good at what they do and a mix of all 3 factors. Gods give them special privileges, they're just not allowed to talk about it or they're harshly punished.
The grand scale which is related to the guilds are important. It's got a direct effect on things happening around the world.
Zooport Counts / Ponty Pincers are joint 3rd and are the highest ranked mentioned thus far.
Some trivia for those interested.
Originally this was going to be a game being made between friends.
Some music and scenario outlines were made, but are long lost to failed hard drives and no back ups (oops).
I planned on collaborating to make it a webtoon sort of thing instead at one point.
Only Serilia and the Huundhan have survived from that project...so far.
Favorite party member